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HolopointNewsDev Build 4.0.1
Game update

Dev Build 4.0.1

Holopoint · published 15 Jul 2016, 15:07 UTC

All newsPlayers around this dateRead on Steam

For those of you who like to see what we are working on before it hits the main game, check out the new development build. We have been hard at work fixing strange bugs, upgrading graphical elements, adding new content, and making Holopoint an overall better experience.

The current Dev Build (4.0.1) went live yesterday (07/14/16) and has a lot of new features to test!

Change log:
• Fix for Ghost Arrows bug (Arrows passing through targets without registering).
• Added new menu system
• Added new game type (Time Trial)
• Removed infinity wave
• Additional sound effects

New menu system:
The new menu system cleans up the play space through a simple interface. With the addition of a new game type there is now more choice than ever. This change requires more interaction from the player. To make things easy, we have designed the new interface to be simple to use while still adding more options to choose from.

Time Trial Mode:
Time trial mode is a new custom game type that allows players to design their own challenge. The game itself is a race against the clock to collect as many points as possible by eliminating targets before time runs out. Unlike the Classic game, there is no lives counter; instead, players lose ten percent of their current score for every hit they take. The more points on the board the greater the risk of losing them.
Before starting a game of Time Trial, the new menu system is used to select the desired targets, spawn and time limits, and location of play. This allows for an experience tailored for the player.

To follow the discussion or submit bug reports check out this post:
http://steamcommunity.com/app/457960/discussions/0/359543542240269619/

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