Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Medusa's LabyrinthNewsThe long wait is over, you can now rebind your keys.
Game update

The long wait is over, you can now rebind your keys.

Medusa's Labyrinth · published 5 Apr 2017, 15:20 UTC

All newsPlayers around this dateRead on Steam

First and foremost: Thanks for being patient with us. This update has been a long time coming, and it contains a few of the most requested features we've gotten here on the Steam forums. Below is a list of the features and fixes that we've added based on your feedback.

Secondly, we'd also like to remind you that work has started on a spiritual sequel that goes under the working title M2. If you want to know more about that you can sign up for our newsletter!

Features
- Added Rebindable keys
- Added Support for all Screen Resolutions

Optimisations
- Added lods for architecture in outdoor level
- Added lods for architecture in Catacomb level
- Added lods for all props
- Decreased dynamic shadows in graphical intensive areas
- Merged meshes in outdoor level to decrease number of drawcalls

Bugfixes
- Added missing note
- Fixed decals
- Miscellaneous minor bugs fixes

In a not so distans future we will also add a little sneak peek of what's coming to the end of Medusa, but we will get back to you when that content goes live. Have an awesome day (or night) and thank you again for coming with us on this journey.
/Guru Games dev team

More from Medusa's Labyrinth

Other announcements

All news
Community25 May 2017Medusa's Labyrinth VR just hit the Steam storeSo, after a stressfull day of scrambling to get everything ready the launch day finaly came. We did manage to get most of the things we wanted into the game, but we are already working on a list of things to fix in the near future. A special thanks to those of you who've already started using our community forums for the VR version (and here), your feedback is invaluable and the basis on which…Community5 May 2017We stole a page out of Marvels playbook (new post-credits scene)Just a quick update, but lots of things are happening in the office. In just a few weeks we launch the VR-version of Medusa, so we are doing our best to spread the word about the upcoming launch. Any help would be appreciated! Also, as a way of saying thanks to you guys and giving you a hint of things to come we've added a post-credits scene to the game! It's just a small teaser scene from our…Community2 May 2017Medusa's Labyrinth will soon be available in VR!The store page for Medusa's Labyrinth VR just went live and opened up for the Medusa community. This is the next step for us at Guru, but not the final destination. As most of you know Medusa's Labyrinth launched for free here on Steam more than 1 year ago, and since then we have worked together with you to implement requests, iron out bugs and plan a more ambitious sequel. The VR version came…