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Feed and Grow: FishNewsSnakehead - Patch notes 0.7.10
Game update

Snakehead - Patch notes 0.7.10

Feed and Grow: Fish · published 9 May 2017, 17:58 UTC

All newsPlayers around this dateRead on Steam

Snakehead


This new cool looking predator hunts in Swamp map. He comes from your suggestions discussions in the Steam community. So thanks for pointing out this cool looking fish!

ℙℝ𝕆𝔽𝔸ℤ𝕐 - http://steamcommunity.com/app/429050/discussions/0/133263024017866538/
WARandRUIN - http://steamcommunity.com/app/429050/discussions/0/405692758700188539/

*Note: We always read the discussions but not every creature idea fits the engine, controls and rendering pipeline but we'll do our best to add them all into the game!

With this one we're learning and testing new techniques to better texture & animate creatures for the future. Unlike other fish who only slowly turn their chests and drag tails behind, the Snakehead also turns his head resulting in way smoother and nicer looking movement. If no critical performance errors will happen we may use this reanimation technique on other fish that suffer from turning such as Barracuda or Nilin.

Currently the Snakehead has only a basic passive ability derived from sharks, as we couldn't come up yet with anything better fitting him.

--- That's why we ask you to suggest an better fitting ideas for abilities, please post them into comment section below.

Other changes

  • Swamp Lurker - the turtle - has received a complete visual rework as well as some AI & Controls changes, so he no longer gets stuck in the caves spinning around like crazy. Active [ Hide in shell ] no longer makes the turtle invincible, but rather reduces damage taken to 20%. Additionally his price, size, health and damage stats have been normalized down a bit.
  • Mamaka - the puffer fish - fixed a bug with passive & active abilities when they did not deal damage if they destroyed something before.
  • Raptor - AI count has been increased to 30 from 10
  • Ubur - AI count has been increased to 30 from 15
  • Catfish - Has received new animation post processing ( same as the Snakehead ) - so it no longer moves like a wooden stick, devouring capacity has been also increased.
  • Diava - AI count has been decreased to 20 from 25, Spawn size has been reduced.
  • Wachuma - AI count has been increased to 30 from 20, Spawn size and growth speed have been adjusted.
  • Swamp map - added new rocks to fill in some weird flat places on terrain.
  • Swamp map - added new soft mushroom food so tiny raptors can fulfill their bellies.

Partial controller support


We've added new tab to view button mapping for Xbox One controller as many people were asking for it. The current implementation should work just fine for gameplay with re-spawning, however to change fish or map you'll need to use mouse.

The current mapping is fixed ( cannot be changed ) but not final we're looking for advises from more experienced controller players to help us finish the default one.

What's coming up next?


As you guys often requested we've started working on a new really large map that will be 16 times bigger than ocean map and deep as ocean map is wide. We're really excited about this as it will let us add way bigger creatures and cool new ecosystems. It will take us really a lot of time to create such a giant map, but the first playable version should be up in early June.

And that's all for now,
Thanks a lot for your support!

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