Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Astera DemoNewsGamescom Demo
Community

Gamescom Demo

Astera Demo · published 29 Aug 2024, 09:53 UTC

All newsPlayers around this dateRead on Steam


This year we presented Astera for the first time at Gamescom in Cologne, Germany.

It was a very exciting moment for us to see the game played live by so many people.
It was also an eye-opening event and it helped us better understand what the focus should be for the next development cycles.
To name just a few areas that need to be improved:

  • Game controls: there are still a few annoying glitches that are making the combat less fluid than we would like it to be.
  • Story telling: we need to employ better narrative design techniques to convey the game’s story.
  • Information design: some of our systems can be overwhelming when first unlocked in terms of information required to process. We need to introduce these systems at a slower pace and explain them better.
  • Visual upgrades: we are still using many placeholders for environment, visual effects, and animations.


We recovered after an intense push from the development team to get the game into shape for the demo and are now ready to move to the next stage.

We will leave the current demo running until 1st of September. Enjoy the remaining time and if you want to keep playing, you can join Astera's Discord Community and gain access to some internal builds.

Thank you to everyone who played the game during this event and stay tuned for more.

You are also welcome to enjoy the first iteration of our intro cinematic.

Watch on YouTube