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AnimazeNewsNext-Version branch: Webcam-based hand tracking!
In-game event

Next-Version branch: Webcam-based hand tracking!

Animaze · published 6 Sep 2024, 14:36 UTC

All newsPlayers around this dateRead on Steam

Hello Awesome People!

Big news:
Webcam-based hand and finger tracking, without a need for an external VMC sender or bespoke hardware, is now available in Animaze on the "Next-version" beta branch.

Please select it from the tracker list, test it, and send us your thoughts via email or Discord, as we will continue to tune the experience based on your feedback!
If you need a reminder on how to navigate branches:
https://www.animaze.us/faq/animazedesktop/navigatebranches

This module is in open beta, based on the Google Media Pipe tracker, supports simultaneous face, hand, and finger tracking from the same webcam input, and is available for everyone to test.

Items of note for this beta version:

  • it can't be currently combined with other face trackers (for instance with iPhone face tracking). Naturally, this will be addressed before the official feature launch.
  • It works with all 3D models that are Animaze mannequin compatible: native Animaze avatars, Ready Player Me, Union Avatars, VRM (0.0 and 1.00).
  • For most avatars you might want to start either with "face as origin" setting toggled to on, or with it off, change Reference Origin settings in Advanced Tracking Configuration->MediaPipe Tracker, to adjust the tracking offsets to your specific setup.
  • It does not yet work in Animaze Rooms (Animaze Multiplayer)
  • Live2D support can be added but is currently on hold until we hear from Live2D artists information on which parameters (and parameter ranges) they want. The sooner we receive that information, the sooner we can plan for Live2D-specific parameters to be sent out.

Thank you for supporting indie VTubing engine alternatives.
The Animaze team (Dragos, Alex and Catalin).

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