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Gravity CircuitNewsGravity Circuit - Patch 1.2.1
Game update

Gravity Circuit - Patch 1.2.1

Gravity Circuit · published 10 Sep 2024, 14:51 UTC · build 15650081

All newsPlayers around this dateRead on Steam

Hello everyone. This is a small patch that addresses a few game crashes, couple small issues, and adds one tiny bit of QoL based on player feedback.

QUALITY OF LIFE

  • Added a number icon into player's hud when player is using more than one loadout. The icon will appear if player is currently using a loadout from any other slot than 1, or multiple slots have defined loadouts available. This number icon is not displayed while riding the Powered Walker (ex: Ore Mines).

GAME CRASHES

  • Fixed a game crash caused by Piercing Drill hitting a target, and Kai getting crushed on the same frame by an obstacle. This could only really happen in Cyberspace (Warehouse Area).
  • Fixed a game crash caused by destroying Dave the Training Dummy with Scheming Pink Armor Paint's ability as Dave was spawning.
  • Fixed a random game crash that happened whenever loading into Guardian Corps HQ area when loading a save file, or after finishing a stage. This was a race condition between regular player spawn logic, and the cutscene logic associated with the HQ. This crash happened on lower-end hardware more regularly, while newer PCs hardly ever had this issue, making it a tricky one to understand.

MISC

  • Fixed hookshot (vertical) assist button to behave more consistently if mashing it.
  • Fixed one visual tiling error in City Center stage.
  • Fixed a visual issue if using Hardware Barrier during the boss fight in the game's second last stage.
  • Fixed text overflow issues in pause menu in Chinese localization (traditional and simplified)
  • Fixed a translation issue in Japanese localization during the ending sequence

As always, if you find any other issues, let us know. In the meanwhile, happy gaming!

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