Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Pro Philosopher 2NewsRoad To Release: Art
In-game event

Road To Release: Art

Pro Philosopher 2 · published 30 Aug 2024, 22:38 UTC

All newsPlayers around this dateRead on Steam

A game is many things. Words. Pictures. Sounds. Code…

Mostly those four things.

We are hard at work getting Pro Philosopher 2: Governments and Grievances ready to launch and we are psyched to bring you along for the ride!

This week we’ll give you a look into the stuff that makes Pro Philosopher so fun to look at. Our art team knocked it out of the park and recently finished ALL the character sprites in the game! That was a tall order considering the number of characters in the game (no I won’t tell you how many), and the many animation frames necessary to make famous philosophers speak.

Here’s Marx’s sprite components. You can see his beard, eyes, and body are all on three different layers. When we want him to speak, we switch out the eyes and beard super fast and voila! The communist, manifested!

Going back in time a little, there were many steps before we got here. It all started with Marx’s character sketches

After the sketches we refined the linework:

Added color:

And finally layered in the animations!

And there you have it, a single sprite for Pro Philosopher 2! Now imagine doing that fourteen times and you have an idea of how hard our artists’ are working to bring you shouting philosophers.

…Ah, dang it. I said I wasn’t going to reveal how many characters there are in Pro Philosopher 2! Ah well, now that the cats out of the bag; there are fourteen characters in Pro Philosopher 2! That’s almost DOUBLE the amount of characters in Socrates Jones: Pro Philosopher. (Which you should still go play.)

In addition to the character art, we’re doing a final pass on our environment and settings. The Intelligible Realm will look a bit different than what we had in the demo — an adjusted style that we think works better with our other art! Now those floating pillars practically leap out of your computer screen.

Out with the old.


In with the new!


The Intelligible Realm is one of a few different locations you’ll explore in the final game! But that’s actually all I’m saying on THAT matter.

The last major component of our art is the cutscene stills — which some of you might have seen caught making an appearance here and there. Like everything else in 2, we’re super happy with how they are turning out, and looking forward to sharing more!

Another incredibly important aspect of the Pro Philosopher franchise is yelling nonsense super loud. Since it's so important, we decided to make Ariadne’s NONSENSE shine with a custom animation. Check out this work in progress of her animation compared to her father’s. Maybe the two of them are more similar than Ari thinks?

We hope you’ve enjoyed this look into our art process! Expect more Dev Logs soon with insights into the writing process, code adjustments, and audio design we are finishing before launch. We recently hired an audio designer, Chris Burgess, who worked with Val and Connor on Guild Wars 2 making Charr Metal Concerts, so expect the sounds of Pro Philosopher to get a refresh too. I wonder what other kinds of audio delights they will cook up…

Which of these topics would you like us to hit next? Let us know in our comments, or on our Twitter, Discord, or even Tumblr!

It’s incredible what our artists have been able to accomplish, especially in the midst of some pretty rough stuff. As you may or may not know, we are a nights and weekends studio; all of us are also working for other big games companies. This month one of our artists was affected by the recent wave of game developer layoffs in addition to facing some difficult life circumstances. For that reason, we hope you’ll be flexible with us on our October 8th release date. While there are no plans to delay the game at present we will continue to keep you updated!

So until next time, this is your community manager Morgan signing off. Be sure to show the artists in your life some love this week!

Quote of the Dev Log:
“Practicing an art, no matter how well or badly, is a way to make your soul grow, for heaven's sake” -Kurt Vonnegut

OH YEAH: If you still want more info and also happen to be heading to PAX west, you can catch our lead narrative designer Connor Fallon on the Micro-Indies panel Monday, September 2nd at 2:30 in the Firebird theater! We hope to see you there!

More from Pro Philosopher 2

Other announcements

All news
Community26 Jun 2026Summer Sale comes with Trading Cards and more!Hello our favorite philosophers! It’s been a bit, but we’re back with some fun news! We’ve been working hard on a sweet of goodies for you to celebrate Pro Philosopher on Steam. We’ve collaborated with some great artists to create new Trading Cards, Emoticons, Profile Backgrounds, and Badges . Collecting the cards in game can earn you drops of the other goodies! Our foil badge is the elusive Ar…Community22 Sep 2025Pro Philosopher Fan Argument Competition!A number of you have expressed interest in Pro Philosopher's arguments and engine, and expressed an interest in being able to make your own arguments for the game. So! We're hosting a little contest. We will make the winner's argument functional in our engine, and released as a free standalone app! You have until October 2nd to post your arguments to the fan works section of our official Discor…Community11 Dec 2024Pro Philosopher 2: Governments is a part of TGAGWCAGA!Howdy Philosophers! We’re thrilled to announce that Pro Philosopher 2: Governments and Grievances will be part of TGAGWCAGA 2024! What is that you might ask? Is it a very long name with no vowels? If its an acronym, I still want to know why its so long? We know you, and we know you ask the important questions. And unlike the ultimate answer of morality, this one has an answer! TGAGWCAGA is inde…