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Konflikt [playtest]News0.19.1+112
Game update

0.19.1+112

Konflikt [playtest] · published 18 Aug 2026, 15:28 UTC

All newsPlayers around this dateRead on Steam

⚔️ AI & Performance Updates
⚬ Faster AI Turns: AI turn processing is now significantly faster, smoother, and isolated so it won't freeze your game.
⚬ Smarter Neutral AI: Neutral AI units can no longer pass through castle walls.

⌨️ Controls & Navigation
⚬ More Keyboard Shortcuts: Expanded keyboard controls across the game for faster navigation.
⚬ Keyboard Helper: Added a shortcut guide to the Settings menu for easy reference.
⚬ Escape Key Improvements: Pressing Esc now reliably closes and dismisses open dialogs and menus.

🖼️ UI & Visual Polish
⚬ Save / Load Previews: Added visual previews to the Save/Load menu so you can see your progress before loading.
⚬ Detailed Combat Modifiers: Unit cards now display active bonuses and penalties directly on melee and ranged attack widgets.
⚬ UI Refinements: Fresh styling for dropdowns, improved menu alignment, updated scrollbars, and fix for overflow issues on unit cards.
⚬ Wishlist Button: Added an in-game "Add to Wishlist" button.

🛠️ Bug Fixes
⚬ Resource Fixes: Fixed an issue where Goldmines generated crystals instead of gold, and resolved bugs with bonus resource collection.
⚬ Camera Movement: Camera now smoothly auto-centers on newly purchased units.
⚬ AI Castle Fix: Fixed a crash/bug when the AI attempted to add units to an already full castle.
⚬ Visual Fixes: Fixed invisible turrets, spell overlays, map preview zooming, and tab alignment issues.

More from Konflikt [playtest]

Other announcements

All news
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