Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Merchant's EdenNewsRelease 1.1.0: Quality of Live & Stability
Community

Release 1.1.0: Quality of Live & Stability

The Merchant's Eden · published 16 Aug 2026, 22:08 UTC

All newsPlayers around this dateRead on Steam

New & Improved:

  • Deleting towers now returns the soldier on the tower to your barracks, making them available for arming another tower

  • Remove soldiers from towers by holding the right mouse button

  • Abandoned houses now properly recover step by step if happiness is normal or better

  • Improved tooltips for watchtower, defense towers and market extension

  • Improved hitboxes for decoration (benches, flowers, bushes) to make deletion more intuitive

Fixes

  • Fixed issue that in some situation still let to no more progress after attack wave leaving merchants trapped at the market and production on fields stopped

  • Automatically removing enemies that got stuck

  • Hardcore mode can be properly unlocked

  • Improved and faster loading ensure no soldiers are missing or getting added late after loading save game

  • Merchants and enemies react directly to adding and removing buildings, avoiding enemies or merchants walking through newly placed walls

  • No more fertility icons on river tiles for forest biome

More from The Merchant's Eden

Other announcements

All news
Game update19 Sep 2026Patch Release 1.2.1: Corrupted save files, auto rearm button and tooltipChanges: · Fixed an issue where save games with armed bastions does not load properly. Save games from 1.2.0 might get their soldiers on the bastion send back to the barracks. They can be rearmed. · Fixed an issue where the auto rearm button does not get enabled. · Fixed stonemason tooltip containing outdated information about the amount of coins it can produce.Major update18 Sep 2026Release 1.2.0: Faith, New Buildings and Ease of UseAfter several weeks of work and plenty of testing, it's finally here: Update 1.2.0! With this update I wanted to tackle a big chunk of the wishes and feedback I got from the community. I focused on four areas: more mechanics and depth, more building variety, less tedious clicking, and clearer information and UI. I'm excited to share the details with you today! New Resource: Faith A common reque…Community12 Sep 2026Dev Update: The new "Faith" mechanicHey everyone! The new version 1.2.0 is right around the corner, it won't be much longer now. Time for some solid details on the Faith mechanic that some of you have been waiting for. What is Faith? Once your city reaches a certain size and enough houses are built, Faith unlocks as a new resource. It reflects how well you're keeping up with the spiritual needs of your citizens. A progress bar at…