Hello, dear players!
A new update 0.57 of Fractal Space Pre-Alpha is ready to be tested, and live on Windows, Mac and Linux!
Please restart Steam to be sure you get the latest update as soon as possible.
As mentioned below, this update is significant in terms of code changes and optimizations - I'm expecting new bugs to appear with lasers, in-game screens, and character movement.
RESTART CURRENT CHAPTER: If you were playing before this update, please restart current Chapter from the beginning to avoid bugs
Thank you for testing and reporting bugs!
In case you might have missed the video, we added new pipes in all levels in the last few updates. This updates adds a few more around the end of Chapter 3. Here's a timelapse of the addition of only a few of them:
Watch on YouTube
From v0.57, most dialogues are no longer silent for Chapter 1!
As you might be used to the old dialogues from the mobile version, you might not like the new ones at first, and it will take some time for you to adjust to the change; but they are better for new players who do not know the mobile version.
NOTE: They are not all final in terms of quality and acting, and some will be improved over the next updates. Chapter 1 dialogues will soon be added to the Localization sheet.
There has been a major rework of the controls / gravity / fall movement engine.
This is a significant change in code, which came along with a pretty significant amount of headaches :)
You won't see the difference much at first glance - but this major rework was necessary in order to fix a few complicated bugs, that were annoying whenever they would happen, especially during speedruns.
The end result is smoother fall / landing on grounds, especially while running and on slopes, etc.
Here's an explanation of the fixes and desired behavior with the new changes:
NOTE: The rework does affect how gravity / ground collision / jetpack / hover / dodge is applied to the character - this means that even though the bugs above have been fixed in most cases, these changes may have introduced new bugs, especially if you test complicated combinations of hover / dodge / jetpack / jump / moving platforms.