Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Wyoming WinterNewsDevelopment Update #2 - The office upstairs
Community

Development Update #2 - The office upstairs

Wyoming Winter · published 10 Sep 2024, 20:30 UTC

All newsPlayers around this dateRead on Steam

Hello,
This is the second development update, still relating to the up coming 1.13 update.

Upstairs

Work recently has been going into fleshing out a second floor to the (currently only) office map. There is stair wells located throughout the exterior corridors of the map that lead into the 2nd floor of the office along with vents that allow players to navigate from upstairs to downstairs discreetly.

This step of fleshing out an upstairs is taking more time than anticipated as I want each room to be unique but I am at the same time running out of rooms that would make sense in the given setting without repetition, I am considering making the floor space upstairs smaller than downstairs.

See below a room from the 2nd floor called command. This is where the site director would be giving commands from were they still alive.

Organisation

Work has also been given to reorganising things behind the scene, as I said in the previous update a lot of time is and will be spent on refactoring the code base to reduce the amount of tech debt it currently faces. It has been nice to reap the rewards of this already as it makes debugging and developing new features noticeably faster and this is only from refactoring a few major components of the code base.

I previously had a long list of bugs and features I wanted to implement that were all written in a long text file called "Wyoming Winter TODO.txt" on my desktop. I've finally got around to binning this stupid file and setting up an organised board of tasks which will make things clearer.

Task to Cash

A new system I want to implement to make things more interesting is a store that you can go to during the game round and get weapons, utilities and funny items utilising cash that you gain from performing tasks which will replace the current very boring system of getting a pistol after completing all of your tasks.

Implementing this should make rounds a lot more variable and interesting so I will be extending the amount of time I'll be working on this update so that I can include this new system.

Game config

In the course of revamping the game manager I decided to outsource all the game variables to a synced dictionary that would on the start of the round be populated with variables from a list of config names and values that are arranged into presets such as default gamelay or quicker round or less tasks. I'm going to allow the lobby host to modify a subset of these game config variables in a similar way to the sv_xxxxxxxxx commands you see in various Source engine games.

Thats it for right now.
Cheers,
ValleyHound

More from Wyoming Winter

Other announcements

All news
In-game event4 Jun 20261.13.5 - Stability Update1.13.5 - The Stability Update Hello! This is a big update although no new features are introduced (boring!) however it will make the game much more stable and fun to play by destroying many bugs that have been plaguing the game for a while now. Change Log Features There are no features for this update Changes · Changed shotgun pellet damage from 25 to 30 Fixes · Fixed vending machines bugging o…In-game event23 Dec 20251.13.4 - New Mechanic, Optimizations and Bug Fixes!Hello! In this update I am introducing a new item called Soul Revive , the idea to allow players to respawn was origionally proposed by a player called Atlas in the 1.13 update thread. The Soul Revive can be purchased at the vending machines for $100 and will revive a random dead employee however there is a 25% chance that the revive will fail and the purchasing player will explode! Also in thi…Game update23 Dec 2025Patch 1.13 v3 - Better shotgun spread, bug fixes, optimizationsHello, Another small patch today for bug fixes, optimizations and a small change to how the shotgun works: · Fixed bug related to getting Steam information from client in menu · Cleaned up a few possible memory leaks · Fixed a fatal bug that may occur when the player attempts to find a spawn point · Fixed bug that sometimes prevented CCTV station from working · General attempted stability impro…