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AvorionNewsBeta Branch Patch 2.5.3 Patchnotes
Game update

Beta Branch Patch 2.5.3 Patchnotes

Avorion · published 2 Sep 2024, 09:42 UTC

All newsPlayers around this dateRead on Steam

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

Secondary Block Colors

  • Ship Name blocks no longer darken the text if a custom secondary color is set
  • Added a button to swap primary and secondary colors
    • Button is hidden when both colors are equal

  • Fixed an issue where blocks with colorized windows (Crew Quarters, some Hulls) did not flicker for wreckages and ships with low energy

UI

  • Changed the Hud menu button to open the Ship Menu slightly:
    • While in Build Mode it will always open to the currently built ship
    • Added icon and extended tooltip to show whether the menu will open to a remote or the flown ship

  • “Inventory is almost full”-Warning is now shown at 50 remaining slots instead of 5

    • When flying an alliance craft the warning is displayed for the alliance inventory

Gameplay

  • Co-op flying now allows co-pilots to fire torpedoes if they own the corresponding weapon group
  • Creative Mode Command Center now includes all available subsystems when using the "Gimme Systems" button
  • Equipment Docks no longer sell Co-'n-Op Reconstruction Kits in galaxies with perma destruction enabled

Scripting API

  • Cargobay::addCargo and Entity::addCargo no longer accept negative cargo amounts.
    • If you want to fill the entire cargo hold use math.huge as amount

Multiplayer

  • Non-admin players can no longer access the debug menu of crafts (when admins have used addScript; restriction does not apply to galaxies with DevMode=true)

Bugfixes

  • Saved Designs window:
    • Fixed an issue where the refresh button did not work (in Workshop folders)
    • Fixed automatic refresh for workshop sub-directory when item download finishes
    • The parent folder button no longer skips multiple parent folders
    • Removed non-functional "Rename" context menu entry for workshop items

  • Fixed an issue where errors during upload of a workshop item led to incomplete workshop items and unending “uploading…” shown in UI
  • Fixed an issue where docking detection did not work reliably
  • Fixed an issue with co-op flying where co-pilots were no longer able to do damage
  • Fixed an issue where large ships could become stranded in rifts if the extraction was to be through a wormhole
  • Fixed an issue where a player could become stranded in a rift after logging in
  • Repairing NPC ships at relation status ceasefire will no longer be seen as breaking the ceasefire
  • Fixed an issue where fighters were no longer controllable after renaming their mothership
  • Fixed an issue where the Reconstruction dialog was not closable when a destroyed player ship had the same name as an alliance ship
  • Fixed an issue in the Hire Crew window where the slider and the textbox disagreed on how many crew members to hire
  • Fixed an issue where hyperspace jump energy would always include subsystems in the Build Mode's stats overview
  • Fixed an issue where production capacity and speed up would always include subsystems in the Build Mode's stats overview
  • Fixed Research stations producing unusable turret blueprints
  • Ship group numbers in the ship list (galaxy map) are now centered so that their position no longer conflicts with active map command icons
  • Fixed an issue where turrets on autofire would target invincible entities
  • Fixed an issue where joining a password-protected dedicated server from Steam friend list was not possible
  • Fixed station's push beams not letting go of ships that were given a new order during undocking
  • Fixed an issue where it was possible to build blocks with zero thickness in voxel grid mode
  • Fixed an issue where it was possible to use templates to build blocks with zero thickness

    • Server now enforces a minimum block size

  • Fixed an issue where grid snapping did not work in voxel grid mode while matching a hovered block’s shape
  • Fixed a background rendering issue in sectors near rifts
  • Fixed an issue in rift sectors where thunder sfx were not 3D

Internal Technical Changes

  • Upgraded SteamAPI to 1.60
  • Removed workaround introduced in 2.3.2 and 2.4.1 for Linux server startup issues with Steam Clients from that time. These issues have been resolved in recent Steam Client versions.
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