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UntetheredNewsPatch Notes - Demo Update v2.2.0
In-game event

Patch Notes - Demo Update v2.2.0

Untethered · published 31 Aug 2024, 17:07 UTC

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An update focused on long-overdue technical features/improvements... In addition to the following list of changes, I've also done a lot of background refactoring in preparation for future features.

Settings
There is a brand new "VIDEO" settings tab, which includes:

  • Fullscreen toggle
  • Resolution options
  • Vsync toggle
  • Shadow quality

Graphical Improvements

  • Improved shadow quality and performance.
  • Optimised models and added LODs to:
  • Observatory
  • Electrical Debris (Copper)
  • Solar Debris (Silicon)
  • HUD rendering structure overhaul to support for 4K and UltraWide monitors (and the ability to change FOV in the near future).
  • Main menu also updated to support UltraWide monitors.

Other Improvements

  • Changed "FULL" and "CHARGING" annunciators on batteries and the master electrical panel to be green (as requested).
  • Hiding the HUD is now done with CTRL + F1 rather than F1 (to prevent people from accidentally clicking it).
  • Support for alternative keyboard layouts.
  • Moved where the Endeavour Comms wreckage spawns so that it doesn't cast a shadow on your beautiful creations.

Bug Fixes

  • After nearly a month of fighting, I have FINALLY defeated bug #1: the invisible Linux cursor!
  • Fixed some ugly lighting effects that occur on the planet's surface during sunset/sunrise.
  • Fixed the lack of thruster sound when using the match velocity function.

Also some backend improvements, including:

  • Reduced unnecessary logs and fixed some warnings.
  • Added build pipeline feature allowing to generate developmental builds just for Windows.
  • A lot of refactoring and codebase tidy-up.
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