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Battlefleet Gothic: Armada 2NewsPatch 4 Hotfix
Community

Patch 4 Hotfix

Battlefleet Gothic: Armada 2 · published 26 Apr 2019, 14:04 UTC

All newsPlayers around this dateRead on Steam

Patch 4 Hotfix

Thanks to your excellent feedback, we’re releasing a hotfix with some bug fixes and balancing tweaks for competitive Season 2!

Change log

Campaign Fixes

  • Fixed an issue with Necron troop regeneration
  • Fixed the Pyramidal Reconstruction skill for Necron leaders, not being one anymore (That was not replaced by another one)
  • Fixed an issue in the Tyranid campaign with the repair rate bonus in the Cadia sector



Battle Fixes

  • Fixed an exploit allowing the use of 1v1 fleets in 2v2 for the guest
  • Fixed psychic scream inflicting morale damage to the guest’s own ships
  • Fixed fleet name display not working properly when switching from skirmish to ranked in the battle menu
  • Fixed the control menu not working as intended when a key binding was assigned to two elements at the same time
  • Fixed game ending without a vote when a player refuses to capitulate in the pop-up vote and then capitulates by themself
  • The Vengeful Spirit now has the proper torpedoes
  • The Blackstone Fortress no longer has the wrong tooltip for burn retro
  • Fixed localisation key for the skill Wrecking Biomorph Ball
  • The seasonal rewards portraits no longer reset when leaving the battle menu
  • Fixed some sub-faction specific upgrades not being locked properly in the deployment phase



Balancing Changes

Orks

  • Rotation Speed Bonus of the "Red Wunz Go Fasta!" Ork upgrade has been reduced from 5° per second to 2° per second.
  • Ork Traktor Kannon cooldown has been raised from 40 seconds to 45 seconds
  • Ork Shokk-Attack Mega Kannon assault action has been reduced from 4 to 3.
  • Ork Nova Kannon has been heavily modified:
    • It shoots 5 times instead of 3
    • Dispersion speed has been increased from 200 to 260 units per second
    • Its damage has been increased from 50 to 125 minimum damages, and 100 to 250 maximum damage



Necron

  • Necron Escort and Light cruiser HP regen increased from 0.35 to 0.5
  • Necron Battle Cruiser HP regen increased from 0.75 to 1
  • Necron Grand Cruiser HP regen increased from 1 to 1.25
  • Necron Battleship HP regen increased from 1 to 1.5
  • Necron Pyramidal reconstruction is no longer tied to the deck
  • Necron Sekhem Light Cruiser cost has been increased from 140 to 151
  • Necron Scourge Grand Cruiser cost has been decreased from 402 to 380



T’au

  • T’au Ion Cannon Coaxial damage has been increased from 4 to 6
  • T’au Escort Nicassar cost has been decreased from 59 points to 45
  • T’au Escort Messenger cost has been decreased from 32 points to 27
  • T’au Merchant Cruiser Larshi Vashya cost has been increased from 185 points to 200
  • T’au Merchant Cruiser Larshi Tolku cost has been increased from 182 points to 210



Chaos

  • Siren Cannon upgrade morale damages have been increased from 2 to 3
  • The Blackstone Fortress in the massive fleet mode, using separate balancing values from the campaign’s version, now deals Damage upgraded from 160 to 800

Adeptus Mechanicus

  • Ark Mechanicus no longer has low maneuverability (can now use high energy turn), without cost augmentation
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