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BoundelNewsPatch v1.0e is now available
Game update

Patch v1.0e is now available

Boundel · published 10 Jan 2017, 05:00 UTC

All newsPlayers around this dateRead on Steam


WARNING: This is an experimental build only can be stabilized in one month.


Please report your bugs here -->
http://steamcommunity.com/app/454070/discussions/0/144512753466334643/

Here is the patch details

  • Fixed: Owned npcs acts criminal after logout
  • Fixed: Resurrection is not working
  • New balance: (Mover Type) Spell moving speed is not affected by abilities (atk, mgc, dfs)
  • New balance: Summon spells needs that consumable: Soul Gem
  • New Balance: Abilites (Attack, Defence, Magic) has lesser role on spell effect calculation
  • New Balance: Bless, Curse, Burning Foots, Frost Storm, Ice Spike, Damage Reflection, Protection, Summon Citizen, Summon Evil, Summon Monk and Summon Guard skills wil get lesser (/3) effect by users abilites (Attack, Defence, Magic)
  • Fixed: Owned npcs not following the player after teleport
  • Renewed some of ui elements
  • Fixed: No legs while wearing Starting pants (Male & Skeleton)
  • Fixed: Bugged animation while polymorphed
  • Fixed: Owned npcs not following the player after teleport
  • Renewed damage point ui method
  • Gambling on smith is optimized.
  • Quest names will shown on interact tooltip
  • Fixed: Bracelet/Scroll item conflict on client tooltip
  • Interactions will be made by double click instead of Space bar
  • Newbie players won't loss item durability when they die.
  • Starting quest bug. Skeleton quest is the starting quest now.
  • Fixed: potion particles
  • Renewed notification list
  • Renewed vendor item list
  • New ray spell: Lightning
  • Optimized(mostly decreased) item values, drop rates and vendor prices.
  • Weapon weight no longer affect the weapon damage. It's all about 'attack' of the weapon now.
  • Weapon heaviness added. Higher weapon heaviness means slower attacks.
  • Fixed: Teleporting back after resurrection
  • Players can swim now.
  • Players can go through on water with these mounts:
    • Evil Eye
    • Dragon Turtle
    • Yellow Manticore
    • Orange Manticore
    • Fire Manticore
    • Dark Manticore
    • Flying Soul Eater
    • Flame Dragon
    • and of course Wooden Boat

  • Players can go through on water while polymorphed with these polymorphs:

    • Giant Bat
    • Dragon
    • Flame Dragon
    • Humppack
    • Ice Dragon
    • Flying Soul Eater
    • Water Elemental
    • Dragon Turtle
    • Evil Eye Monster
    • Yellow Manticore
    • Orange Manticore
    • Fire Manticore
    • Dark Manticore
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