
1.5 is here and with this update my main thought was: "how do I provide value to Disks in game"? Sure Disk skins are cool and all, but I just felt there needed to be something more. A player also will end up accruing a lot of repeat Disks within the same rarity, and what about discontinued Disks?
The answer to this is Bit$, an in game currency that's calculated from the Disks currently in a player's inventory. Currently Bit$ can be used to purchase AutoClickers (click the new Bit$ GUI box in the top left to open the purchasing menu). Now, the more Disks you have, the more Bit$ you have, the more AutoClickers you can purchase, and finally the more XP you earn! AutoClickers also provide a passive income of XP, so the more you have the greater your level and the greater your chance of getting a higher rarity Disk!
*All values are subject to change
My primary goal behind Drop Disk has been a relatively simple background game that a player can run and occasionally check in on every so once in a while to perform some tasks and get back to what they were doing. This was the initial idea behind the 10 minute battle timer; the idea was the player only needs to interact every 10 minutes for brief periods, or check in every so often to click around a bunch. I think with the introduction of AutoClickers this enforces this idea better.
I still want to do more however, I'm currently experimenting with other ideas around tasks to do between battles. Tasks that can maybe temporarily boost your Bit$ amount so you can purchase more AutoClickers even if you have a lower count of Disks, tasks that boost XP earned, etc.
For now, I've been pushing out updates quickly based on feedback and doing a lot of testing. I'll probably take a little break after this weekend ahead of the upcoming Fall Collection. I'm definitely also looking at a Halloween Collection, Winter Collection, and Christmas Collection. Although no promises. With new collections I'll also be discontinuing Disks, which will increase their Bit$ value, so lookout for that!