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All-Star Fruit RacingNewsDEVBLOG #8 - FOLLOW THE FRUITS
Community

DEVBLOG #8 - FOLLOW THE FRUITS

All-Star Fruit Racing · published 22 Dec 2017, 14:49 UTC

All newsPlayers around this dateRead on Steam

First of all sorry for the lack of updates during the last couple of weeks – everything has been ready but some operational gremlins have prevented us from posting them.

We have so many things to set up right! From now on there will be more more frequent updates!

ALL-STAR FRUIT RACING - YOGSCAST DLC

We have some wonderful news to celebrate Christmas! The 3DClouds' team has provided an Exclusive DLC for super special Humble Bundle "Yogscast Jingle Game 2017".

The Yogscast Jingle Jam is back, and as always, 100% of the proceeds go to charity. You can find more information about that: https://www.humblebundle.com/yogscast-jingle-jam-2017

For those of you who celebrate Christmas have a great time.

You can buy it from here: http://store.steampowered.com/app/752540/AllStar_Fruit_Racing__Yogscast_Exclusive_DLC/

WHAT'S NEW

° Second Online implementation: Championship, Lobby Edit, all Race Modes and Invitations are now all accessible and playable also online!

More power to the host! After the lobby has been created the host will be able to customize the AI difficulty and the total number of tracks (from 1 to 6). The host will be able to pick tracks among all the 21 available in the game (provided that he has unlocked each and every one of them :).

The host will be also able to choose for each track the number of laps (from 1 to 5) and the race mode among all the 5 available (Random Juicer, Juicer, Dragster, Elimination and Elimination Mix) . A "Random" button is available in order to let the game customize the lobby at the host place! Client will be able to join meanwhile the host is preparing the lobby. Clients will be able to race on tracks they haven't already unlocked offline in online mode exclusively (provided the host did it). "Invite Friend" button will open a Steam overlay letting you choose which friend to invite!

° Please refer to the "Online Known Issues" below in order to understand what is not working at the moment and please share your feedback, bugs, and comments on "Online - Second Implementation" discussion.
- New characters unlocked: Kiwi, Raspberry and Clementine!
- Apple Pikes and Poseimon tracks have been updated and transformed from point to point tracks into full circuits! Apple Pikes now is the longest track of the game :)

FIXES


- FPS improved on Split Screen and menus
- Slightly improved online stability
- Several achievements and unlockables have been fixed
- AI behaviour on-track improved – its now less random and more realistic
- Some localization fixes
- Several minor fixes

KNOWN ISSUES


- Bonnet camera needs several optimizations
- Pad disconnection during race still needs to be managed accordingly
- A few issues in Elimination mode
- French, German and Spanish localisations not available on the new features (we are working on the translation but they are only in English for now)
- Rare freeze on loading screens (if you find a consistent repro steps please let us know! :) )
- Some LOD issues

ONLINE KNOWN ISSUES


- In order to put the focus on a specific lobby to join on the lobby list the only way to do it is to press TAB button until the focus is over the desired lobby
- Sometimes podium is not displayed
- Sometimes the track overprint shown at the beginning of the race is incorrect
- Pausing the race before ending it will cause instability issues for all players in the same lobby
- Accepting invites in peculiar situations (into other modes, into another lobby, etc..) could cause instability issues for all players in the same lobby
- Disconnection error messages have been improved but are still WIP
- On some tracks the animations are not working properly when playing online, for example the dinosaur “Pear-Ex” in the Dino Juice track ......is Pear-Ex ok for you?:)

Fresh news! We are working on a new fantastic island!

Wishing you and your family a Merry Christmas and a Happy New Year!

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Community13 Jul 2018DEVBLOG #10 - OUT OF EARLY ACCESSHi everyone! The day has finally come, we are now out of Early Access on Steam! We really don't know how to thank each and everyone of you, you gave us a continuos fruitful support that helped us to build our very first game from scratch as a company and deliver it with all the features and modes that you are enjoying now! ːsteamhappyː At the beginning we only had one or two islands, 4 characte…Game update4 May 2018NEW UPDATE! - changelog #11WHAT'S NEW - New Juicer UI! - Final English, French, Italian, German and Spanish localisations implemented! - Japanese, Korean, Simplified Chinese, Traditional Chinese, Brazilian Portuguese and Russian localisations has been added! - "Basics" Tutorial has been added! - Tutorial sections are now more linear (players no longer need to press the Confirm button each time a sub-section is completed)…Community3 May 2018DEVBLOG #9 - A FRUITFUL WAITHi everyone! 3 months have passed since our last update but we've been hard at work to improve the game and have a lot of exciting news for you! First and foremost, we now have a publisher! Please let us introduce.... PQube Limited! We are very proud of this decision and thanks to PQube we'll be able to bring the game to PS4, Xbox One and.....Switch! Our main focus remains on the Steam version…