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PION
News
Update 1.07 released
Game update
Update 1.07 released
PION
· published
17 Feb 2019, 18:21 UTC
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Added option for changing movement orientation
Homunculus weight reduced from Heavy to Medium
Rivals are less likely to charge with afterburner
Reduced rival weapon damage
Mines can now pass through portals
Improved leaderboard display
Improved teleport FX
Improved fire FX
Improved engine FX
Fixed beam weapons not being able to destroy lamps
Fixed Coilgun ricochet not working
Fixed Firebomb missing description
Added label for conversion weapons
Fixed a rare bug where piercing projectiles could pass through walls
Fixed game start fade effect being inverted
Fixed a rare bug that could cause a level not to progress when Blackbirds were present
Fixed enemies being overly cautious when using Arcgun
More from PION
Other announcements
All news
Game update
22 Mar 2019
Update 1.11b released
Expanded control options · Mines and grenades now bounce off forcefields in a similar way as other projectiles · Debris physics improvements · Improved Pyro FX · Fixed missing particles on charge FX
Game update
19 Mar 2019
Update 1.11 released
Adjusted ship physics: - Adjusted movement and turning acceleration curve to feel more precise and responsive - Banking and pitching movement now more closely match the ships' actual velocity - Afterburner speed increased · Camera tracking while afterburning improved · Manta level increased from 6 to 7 · Increased mass of all non-player ships · Reduced mass of mines and grenades · Firebomb frag…
Game update
11 Mar 2019
Update 1.10 released
Enemy levels are now visible when selecting levels · New lighting system implemented · Debris FX improved · Minor camera improvements · Reduced Molter damage · Increased impact force of melee attacks · Mines or grenades will now instantly detonate when colliding at extreme velocities · Using afterburner on dying enemies will now cause them to explode instantly · Fixed Anemone Mine fragments dea…