Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
WarbannersNewsWarbanners version 1.2.4.
Community

Warbanners version 1.2.4.

Warbanners · published 26 Apr 2018, 09:35 UTC

All newsPlayers around this dateRead on Steam

Changes

- Changed the algorithm for equipping enemies with potions. Enemies now have less potions thrown, but more potions drunk. This will reduce the number of debuffs that are imposed on the player's units (due to the fact that the number of thrown potions is less).

- Barrels of gunpowder now explode with one blow. Enemies are now more likely to approach barrels, as well as break them when it’s advantageous to do so.

- Arrows, potions and stones loosed from catapults now move along more natural (parabolic) trajectories.

- In Russian and English versions, the names of the difficulty levels have been changed. "Easy" is now called "Casual", and "Normal" is called "Classic". By default, the game offers to start playing at a "Casual" level of difficulty.

- The amount of gold obtained at the "Casual" level of difficulty has been slightly increased.

- The cost of Brondrin's assistant, who allows you to hire dwarfs, has been reduced from 70 to 50.

- The number of Necromancers in the "Where the dead things are" mission have been reduced at the casual and classic level of difficulty.

Gameplay Tips

- In the second mission, many players don’t seem to understand the importance of using "Liquid Fire". Illumination is one of the key mechanics of the combat system: Please, throw at least one potion at the enemies – you’ll see how your chances of success dramatically increase!

- Another hint with the Necromancers in the "Where the dead things are" mission – we’ve noted many players do not try to address the necromancers first. Necromancers are much more dangerous than zombies or skeletons, destroy them immediately for better results!

If you have suggestions for how we can better illustrate these or any other key mechanics/features, please let us know here on the Steam discussion boards, or on our Discord: https://discord.gg/EQ3VbRd -- and of course if you enjoy Warbanners, please consider telling others that might be interested, posting a review, etc. to help us continue to get the word out. Thanks for your support!

More from Warbanners

Other announcements

All news
Esports7 Sep 2026Veterum Full Release — Thank you for being with us!Greetings, warriors! Today is the day we’ve all been waiting for. Veterum has officially left Early Access and enters its full release! We started this journey on November 27, 2025. For nine and a half months, we marched toward the finale shoulder to shoulder with you. You tested, criticized, praised, suggested ideas, and patiently waited while we fixed bugs. Without you, Veterum would never ha…Esports5 Jul 2026Veterum Leaves Early Access on September 7th!Greetings, warriors! Today we have a major announcement: Veterum is leaving Early Access and launching into full release on September 7, 2026. We entered Early Access on November 27, 2025. Over these past 9+ months, we have walked an incredible path together with you. We originally chose this format to polish the game to perfection—refining the balance, UI, and mechanics based strictly on your…Esports27 Nov 2025Veterum is now in Early Access!Greetings, warriors! We are happy to announce that after seven years of development, Veterum has entered Early Access. At this stage, the game is fully playable: almost all missions are finished, the open world is complete, and all main mechanics and systems are implemented. The only part that remains unfinished is the final story chapter. During Early Access, we plan to add the remaining story…