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Beekyr ReloadedNewsBeekyr Reloaded version 1.2.1 (Public release)
Game update

Beekyr Reloaded version 1.2.1 (Public release)

Beekyr Reloaded · published 25 Jul 2018, 17:21 UTC

All newsPlayers around this dateRead on Steam

Here we're with a new version to finish all the planned upgrades.
We think there aren't any other things we should implement, (till someone comes up with something cool to add to the game).

Here is a video that shows most upgrades, check it out. We hope you like them:
https://www.youtube.com/watch?v=zgciFokkYKw

General patch notes:


Beekyr character has some more animations and gestures. This is what the game was missing in the first place, the character looked too static and unanimated. The game feels a lot better now.

Gameplay remains almost untouched except for a couple of things that make the boss fights a lot fairer...

Stages:


Stage 4-3 and Stage 4-4:
Bosses have been tweaked to reflect difficulty modes a bit better. They were a bit unfair sometimes.

Stage 1-3:
The wind moves you a bit more in harder difficulty modes.

Characters:


All:
Super cool effect when collecting power ups.

Ikuro:
GUI filter removed to add stability to the game.

Beekyr Reloaded and coop player:
Both have attack animations now.
But "player 1" has a cool end-stage animation when finishing most levels.

Vektar:
Wind and water doesn't affect this ship.

Bonus screen:


The particle effect looks nicer, but also more cool stuff were added.
The background image has been fixed.

Title screen:


After shooting Beekyr displays super cool flames coming from all 4 hands.

Filters:


HUD Filters have been removed from 32bit edition, so you can play machines with even less memory.
A new filter has been added: 'Cartoon 60'. It tries to simulate the effect from an old lamp projector.

After this super cool update, it's PORT time!

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