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Dwarven Brawl BrosNews0.9.9.5 - Last tweaks and fixes before leaving Early Access behind
Game update

0.9.9.5 - Last tweaks and fixes before leaving Early Access behind

Dwarven Brawl Bros · published 24 Jun 2015, 18:31 UTC

All newsPlayers around this dateRead on Steam

This patch is most likely the last compilation of various fixes that solve the remaining obvious known (and less known) balancing and playability issues.

If you found Moonshine game mode too hard for the defending side or broken (in the last patch), both of these are now fixed. Other notable balance tweaks include Repeater and Melee-gun now being more usable in their firing attacks, as their damages were upped and Melee-gun no longer stops its user's movement.

Unless something urgent comes up within the next two days, the next patch post should start with 1.0! There might be some fixes included in that update, if issues are found, but the main focus will be on adding various content, making weapon and stage count match nice round numbers.

Cheers!

Full changelog:

  • Game mode and game mode collection selection screens made a bit less cluttered
  • Simultaneous weapon sounds (and simultaneous sfx in general) no longer cause huge increase in volume
  • Moonshine game mode fixed (now shows damage numbers and no longer throws errors in the log)
  • Moonshine game mode rules changed: defending team no longer deals damage to the barrel (defending is now much easier)
  • Selecting a game mode or a game mode collection now requires choosing the player count first
  • Match points required to win info is now shown in the after-match screen instead of in the selection screens
  • Added between-values for global attack cooldown option; 0.85 is now the new default
  • Battle Axe's upper attack's hit sound changed
  • "Spiced modes" is now the first collection in the list, added a recommendation in the description
  • "Double tap platform drop" is now off by default
  • Option page now displayed in the option page title
  • Fixed the "5" character being different in width compared to other characters
  • Pick Axe's main attack's damage increased to 35 from 30
  • Melee Gun's main attack's and special's damage increased to 35 from 30
  • Melee Gun's main attack no longer freezes the caster during the "pre-wait" or the attack time
  • Melee Gun's lower attack's knockback increased slightly
  • Repeater's main attack's damage increased to 15 from 10; lower attack's damage increased to 25 from 20; special's damage increased to 20 from 15
  • Rocket Launcher's lower attack's time between attacks increased to 1.1 seconds from 0.9 seconds
  • Throwing Axe's main attack's time between attacks increased to 0.6 seconds from 0.57 seconds
  • Grenade's special attack's time between attacks increased to 2.0 seconds from 1.9 seconds
  • Dynamite's special attack's time between attacks increased to 1.2 seconds from 0.92 seconds
  • War Hammer's main attack's time between attacks decreased to 0.72 seconds from 0.78 seconds
  • Sword's special attack's attack swing time decreased to 0.12 from 0.14 seconds
  • Dagger's main attack's time between attacks increased to 0.3 seconds from 0.26 seconds
  • Hatchet's main attack's time between attacks increased to 0.26 seconds from 0.24 seconds
  • Baton's main attack's time between attacks increased to 0.34 seconds from 0.28 seconds
  • Battle Axe's main attack's time between attacks decreased to 0.58 seconds from 0.6 seconds
  • Halberd's main attack no longer reaches zero-range targets, but reaches farther; swing time decreased from 0.25 seconds to 0.22 seconds
  • Battle Staff's special attacks swing time (rotation time in this case) decreased from 2 seconds to 1.75 seconds (number of revolutions remains the same, so it spins faster now)
  • Battle Staff's special attack's rotation formula changed slightly (more linear)
  • Added options for adjusting the amount of start spawn weapons on top of the player count based value; player based weapon spawn option multiplier default set to 2 instead of 3
  • Some stage colors tweaked (darker backgrounds, better contrast)
  • Winner text clipping with 5:4 aspect ratio fixed in the after match screen
  • Confetti for the winner
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