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Dwarven Brawl BrosNews1.0.0.10 - Respawning tweak, after round screen winner indicator, weapon balancing, throwing axe bug fix
Game update

1.0.0.10 - Respawning tweak, after round screen winner indicator, weapon balancing, throwing axe bug fix

Dwarven Brawl Bros · published 15 Aug 2015, 10:15 UTC

All newsPlayers around this dateRead on Steam

The 1.0.1 content update is soon ready, but before that we wanted to fix the throwing axe bug and add a couple of playability tweaks.

The cosmetic throwing axe bug introduced in 1.0.0.9 is now fixed. Additionally, the "respawning on lava" issue was finally figured out: some players instinctuallypress the directional controls while respawning, causing air-walking in one direction, sometimes in the lava. To counteract this habit, player movement and attacking are now disabled until the character has collided with something, or 1.5 seconds has passed.

Weapon balancing never stops. Multiple weapon tweaks were applied, check the changelog.

For the next update, being a content update, there will be 3 new weapon, new stages, and other goodness. Stay tuned.

Full changelog:

  • Respawning players now have their movement and attacking actions disabled until they have collided with something (to avoid air walking into lava issues)
  • Round winning players now have their hands raised in the "after round" screen
  • Keg's main attack no longer freezes the player
  • Halberd's main attack's swing time decreased from 0.22 to 0.20 seconds
  • Halberd's main attack's time between swings decreased from 0.65 to 0.6 seconds
  • Halberd's main attack no longer reaches below feet level
  • Halberd's upper attack's swing time decreased from 0.15 to 0.13 seconds
  • Halberd's lower attack redone: swings wider arch and reaches a bit further than the main attack
  • Halberd's hitting collider now matches the sprite (was way too off the blade, no idea why and since when)
  • Baton's special attack's swing time decreased from 0.2 to 0.18 seconds
  • Dagger's lower attack's single DoT damage decreased from 8 to 5
  • Dagger's special attack's swing time decreased from 0.25 to 0.2 seconds
  • Melee Gun's special attack's damage increased from 35 to 40
  • Crossbow's lower attack's time between attack's decreased from 1.9 to 1.7 seconds
  • Crossbow's lower attack's trigger delay increased from 0 to 0.2 seconds
  • Mallet's special attack's swing time increased from 0.14 to 0.16 seconds
  • Added values 12 and 14 for pieces or meat option
  • Fixed the non-spinning throwing axe bug
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