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ONRAIDNewsONRAID build, ver 1.12
Game update

ONRAID build, ver 1.12

ONRAID · published 11 Apr 2017, 14:10 UTC

All newsPlayers around this dateRead on Steam

General

  • introduced in-game purchases
  • added Steam cards, emoticons and backgrounds. Players who got the game during early access will get them shortly after some play time, other players can get them for in-game purchases
  • added a second random property for epic skins. Player who already own epic skins will get a new property on them automatically
  • enhanced random properties will no longer be generated on rare and epic skin. Existing enhanced properties on skins will be replaced with slightly weakened versions
  • added hero difficulty notice on a selection panel for new players
  • fixed an error that sometimes led to generating the same properties on a skin after re-crafting
  • fixed client-server time synchronization error that could cause input lag on certain computers
  • added the tutorial that starts after the first game launch

Missions

  • missions are now combined into the campaign
  • added new bosses and lots of easier missions
  • reworked mission difficulty, now it grows more insensibly
  • added mission target mark on a minimap
  • medkits in monster rooms now respawn after failed attempts

Rating

  • fixed an error that could make the best player of a match to lose the maximal amount of rating points
  • fixed an error when player didn’t lose rating points by playing a hero with zero rating
  • changed rating calculation for top players, removed the maximal rating points limit
More from ONRAID

Other announcements

All news
Game update28 Jun 2017Chinese game clusterChinese game cluster has been launched! All players from China are moved automatically to new server, it is also possible for other players to manually switch to new cluster in game settings.Community24 Jun 2017Changes for the ratingWe are planning several important changes for the rating mode. These changes are based on comments and reviews of our users. 1) Players of the master and champion leagues will not be able to make parties with friends to participate in the rating games. This decision is caused by the strong disbalance of teams and the obvious discrimination of individual players competing for the championship. 2…Game update21 Jun 2017Chinese game clusterDue to the specifics of the Chinese Internet segment, we decided to create a separate gaming cluster for users from China. By excluding external traffic, we hope to increase game quality and reliability. Also, the Chinese gaming community will receive its own rating list, where players will not be mixed with outside world. Transit to new servers is planned in the near future. Until then, the ne…