
We received lots of complaints and negative feedback on the floaty and clunky control of character, especially in the air. In this regard, a number of improvements were made. The jumping and landing will now become much sharper. We hope that this change will improve the game experience for both old and new players. Please write all comments, requests, and suggestions in this thread:
http://steamcommunity.com/app/511800/discussions/0/1318836262656100413/
In the nearest future we are going to deliver a series of short releases with new characters, new features and fixes.
First hero to come: Soldier!

When ordinary mercenaries flee the battlefield, it's time to call for a real galactic special force! Universal Soldier, packed in a full set of light armor and armed with a phase rifle - the master to reverse the course of any battle. Having a balanced rate between speed and protection, he's well suited for both assault and defense.

Guard Droid
The situation on the battlefield can change dramatically and the Soldier must leave his post, setting off to storm the enemy base. But the Guard Droid placed by the Soldiers can guarantee that the base will remain under reliable protection. This small robot is able to protect key points on the battlefield.
Underbarrel shot
What could be better than a grenade? Underbarrel grenade launcher! You don’t have to pull the tab and make a swing. You just click on the second trigger - and the enemy evaporates in a juicy explosion of plasma and burnt meat! Convenient, fast and reliable. Actually these qualities make a soldier a universal fighter.
The Crystoplastic Field
The soldier is a well-balanced fighter for both attack and defense. To defend a location or his team members, he can use his gadget to create the Christopausal Field - it will completely stop the enemy shells and save the lives of the entire team defending the point. Now there is something real to hide behind, like a stone wall. Cristoplastic, to be more precise.