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Fracture the FlagNewsFTF Improvements
Community

FTF Improvements

Fracture the Flag · published 29 Feb 2016, 04:07 UTC

All newsPlayers around this dateRead on Steam

Fracture the Flag’s first round of testing ended with many great suggestions and plenty of bugs to fix (that was the whole point). All of the major or game breaking bugs have been fixed.

Based on testers suggestions work on several improvements and additions to FTF have been happening over the past several weeks including:

Completed:

  • Basic melee ground units (Swordsman) have been added and are recruited from a new building (Barracks). More types of melee units are planned.
  • Archers have been fixed and will return to FTF.
  • Physics based brick walls will return!!! There are still questions about their performance, but it’s looking hopeful and will need wider testing.

Still in progress:

  • The “upgrade system” has been replaced with a more traditional style tech tree. Cost of upgrades are no longer fixed but will be determined by the total number of upgrades already purchased. So choosing upgrades is a matter of strategy.
  • A new building, the construction yard, will be added that will build siege weapons. The building will require workers with the production time depending on the number of workers assigned. Siege weapon movement will also be reworked to be less janky.
  • Single player levels. Basic “resource challenges” have been added, but need further work. Other single player modes including combat modes are planned.

Second Round of Testing


Once the “still in progress” improvements have been finished and have passed in house testing there will a second round of testing. Hopefully this second round will occur in the next 2-3 weeks. It likely that a few more testers will be needed...

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