Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Fracture the FlagNewsNew worker System & Optimization - Version 1.1.0
Community

New worker System & Optimization - Version 1.1.0

Fracture the Flag · published 3 Jul 2016, 23:37 UTC

All newsPlayers around this dateRead on Steam

New Worker System


Version 1.1.0 brings the new worker system and worker menu. This new system was the result of player feedback and the desire to minimize micro management.

The new system is request based. Players can now place requests for workers at individual buildings or via the new worker menu. When workers are available they will fill the requests in the order that they were placed. There is a basic 3-tier priority system to let players fine tune the assignment of workers - highest priority requests are filled first. It’s also worth noting that recruits such as swordsman now also work on the request system - recruits are given further priority over other jobs.

This also means that if workers are killed a request for a new worker will be placed. So keeping your economy balanced is quicker and easier. This also goes for workers reloading siege weapons - each siege weapon can have up to 5 workers - with the intention of effectively “shortening” supply lines.

At this time there are no known major bugs with the worker system - which means you guys will probably have plenty of feedback shortly… As always bug will be fixed and addressed as soon as possible.

New Worker Menu


As the worker menu serves now as more of a management tool it can be open while other menus such as the build menu are also open. The worker menu can be moved by dragging the top panel. The worker menu can be toggled off by the button under the minimap as before as well as using the escape key (twice).

I would love to hear feedback on this style of menu and if the build menu should follow a similar style

Fixes and Optimizations

  • Significant optimizations to the workers have been made. Testing shows the frame rate to be stable with 200+ workers and two players. See the change log for more details.
  • Mini map optimization - should have no noticeable visual effect but some users may notice a FPS improvement.
  • Issue where some players were stuck on the starting menu for multiplayer games has hopefully be resolved or reduced in frequency.
  • By player request: Catapult range was reduced (by 20%)
More from Fracture the Flag

Other announcements

All news
Community10 Mar 2017Spring Is Here! And So Is A Sale!To celebrate that spring is here and spring break (for some) Fracture the Flag will be discounted 50% through the end of the weekend. So come and get a copy! Next in the Development Pipeline As an added bonus here's an early sneak peak at what's coming next in the still unnamed "Game #2" from One Wheel Studio. These images are from an super early prototype. They reflect some of the design ideas…Game update8 Dec 2016Build 1.4.4 - Bugs Getting FixedA patch for the population cap bug has been pushed to Steam. The game should update automatically - you can check the version in the lower left of the start scene look for version 1.4.1 or greater. If the game does not update you may need to restart the Steam client. The current patch only includes this fix as it was game breaking and needed to be fixed ASAP. Other "minor" bugs have been report…Community7 Dec 2016Leaving Early AccessAlmost exactly six months after the initial release Fracture the Flag is leaving Steam Early Access! FTF has come a long way from that first buggy release back in June! A sincere thank you to all that gave feedback and helped shape FTF into a much better game. The goal of an Early Access release was to get feedback from a wide pool of testers. No game is ever complete or perfect and FTF is no e…