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Arma Reforger ExperimentalNews1.2.1.76 Experimental Update
Game update

1.2.1.76 Experimental Update

Arma Reforger Experimental · published 12 Sep 2024, 11:03 UTC

All newsPlayers around this dateRead on Steam

Attention Soldiers,

We updated the Experimental application. Check our web article for information.

1.2.1.76 Changelog

General

  • Added: Sniper rifle magazines to Arsenals
  • Changed: Got rid of the "climb down" animation that abducts your camera whenever you make a step down from a low-height object
  • Changed: Starting weapon inspection cancels aim down sights (ADS) now
  • Fixed: UGL reload animation not working
  • Fixed: M249 shouldn't be able to use the M16 suppressor
  • Fixed: Gunner actions were missing on doors for clients
  • Fixed: Adjusted stance sometimes did not work in ADS
  • Fixed: When teleported out of a fast-moving vehicle, the character was not ragdolling
  • Fixed: Resetting of inputs when occupant dies or goes unconscious
  • Fixed: Incorrect recoil translation was applied to the camera while ADS of turret-mounted weapons
  • Fixed: M1025 - Gunner "remove casualty" interaction was sometimes missing
  • Fixed: Characters were getting stuck when dismounting camo net turret on a slope
  • Fixed: Chain explosion of mines
  • Fixed: Passengers were stuck when getting into the Mi-8
  • Tweaked: Bleeding starting values adjusted to changed damage effect values
  • Tweaked: When a turret reload is canceled with the magazine still inside, it will display the magazine
  • Tweaked: Clear weather
  • Tweaked: GarbageSystem not collecting dropped (not thrown) grenades
  • Tweaked: ChurchSmall ladder's exit point was one bar too high
  • Tweaked: Lowered wood kinetic resistance so that 7.62x39 is still able to penetrate 60mm thick doors
  • Tweaked: Further improvements to the WeaponInfo HUD
  • Tweaked: Notifications now correctly show that a player is killed by the Game Master (GM)

Controls

  • Changed: Switch optics changed from Ctrl + Mouse Wheel to Mouse Wheel Click while aiming - modifier is no longer feasible for default binding due to collision with adjust stance/lean and exclusivity
  • Changed: Illumination changed from Ctrl + Mouse Wheel to Mouse Wheel Hold while aiming

Gamepad

  • Changed: Switch optics changed to D-Pad Right Click while aiming
  • Changed: Illumination changed to D-Pad Right Hold while aiming
  • Changed: Removed map cursor fade out/recenter mechanic when using a controller
  • Fixed: When using a gamepad, the map cursor could go outside of the visible area
  • Fixed: When using the map, the cursor could have an offset depending on the resolution

Playable Content

  • Added: Capture and Hold game mode and scenarios are now part of the base game
  • Fixed: Chat window not visible on scenario restart of Combat Ops
  • Fixed: Disassembling compositions did not reset the base budget after save loaded
  • Fixed: Conflict - One of the US starting vehicles in Morton HQ would spawn in the ocean in smaller Everon scenarios

Stability and Performance

  • Fixed: Refund action error
  • Fixed: Callsign manager error
  • Fixed: Player XP Handler error
  • Fixed: Crash when interrupting getout from vehicle
  • Fixed: Crash when resetting reload in turret
  • Fixed: Loiter None error
  • Fixed: Crash when adding damage with no type

AI

  • Added: -activeAILimit CLI param
  • Fixed: AI doing nothing after switching seats in the vehicle

Modding

  • Added: Threshold for vehicle speed that determines when the character ragdolls when exiting the vehicle can be set on prefab and read from script
  • Changed: Instigator is now autogenerated and sealed
  • Changed: Instigators now have a GM type, which is set when a GM kills or damages something
  • Changed: Improvement for explosion debug. Change the way of coloring works in debug
  • Changed: DamageManager.OnDamage had the wrong damage value. DamageManager.OnDamage now will be the same as HitZone.OnDamage for the first-struck hit zone
More from Arma Reforger Experimental

Other announcements

All news
Game update29 Jul 20261.8.0.5 Experimental UpdateAttention Soldiers, We updated the Steam Experimental applications of the game. Xbox Experimental will release on July 30, 2026. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.8.0.5 Changelog Assets · Added: Values of AI visibility occlusion for grass · Added: Ability to mount Soviet Bayonet 6Kh4 on any SVD rifle · Added: US UGL Smoke Grenades…Game update19 May 20261.7.0.41 Experimental UpdateAttention Soldiers, We updated the Steam and Xbox Experimental applications of the game. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.7.0.41 Changelog Assets · Added: Shovels in the inventory of Construction trucks · Changed: Color tweaks for M81 camo and M12 holster · Fixed: Grass obstructing cellar access at 076 051 on Kolguyev Vehicle sim…Game update5 May 20261.7.0.33 Experimental UpdateAttention Soldiers, We updated the Steam and Xbox Experimental applications of the game. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.7.0.33 Changelog Assets · Changed: Halved the melee damage multiplier for razor wire, making it require twice as many hits to destroy · Fixed: The Soviet 6Kh4 bayonet had about 50% more range when compared to…