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CleanFallNews🎃 CleanFall's Public Demo Now Available for Steam Scream Fest 2024! 🎃
Community

🎃 CleanFall's Public Demo Now Available for Steam Scream Fest 2024! 🎃

CleanFall · published 26 Oct 2024, 12:19 UTC

All newsPlayers around this dateRead on Steam

Hey everyone! I'm super happy to announce that CleanFall will be part of Steam Scream Fest 2024! And the public demo is now live on Steam.


🆕 What’s New:

  1. New Tools: Blinker F-tool, Grappling Hook
  2. New Turrets: Frog Turret, Acid Turret
  3. Gameplay Enhancements: Eye spotlights block mining, 10 new perks
  4. New Enemy: Corpse Hunter in the Blood Biome
  5. Dynamic Jungle: More scalable and evolving for enhanced survival
  6. Add Japanese Support

🐞 Bug Fixes

  1. Centipede nests no longer spawn inside dirt with no tunnel.
  2. Bushes now slightly fade when you are behind them.
  3. The life HUD element now has a label.
  4. Fixed a bug that would cause An0 to scuttle her legs when walking forward when respawning or starting a new game.
  5. The Pulse rifle is now called “Vacuum Sweeper”.
  6. Fixed an issue with the chapter sign in Simplified Chinese.
  7. Hub area anti-gravity machine now says “E to use”
  8. Fixed bug where pausing on perk screen caused game to resume while selecting perk.
  9. Slightly altered clearer’s visuals and gave it new audio.
  10. Fixed a bug that caused the starter perk machine to break if clicked too quickly.
  11. Intro text in Simplified Chinese uses the proper word for paperclip now.
  12. Slightly altered the beginning of the tutorial to help understand the Vacuum’s primary fire uses.
  13. Improved Surface drone blocking abilities.
  14. Pathfinder cooldown is 4 times shorter in tutorial.
  15. Hornet hives no longer randomly fall.
  16. Crafters can no longer spawn on top of one another.
  17. Pathfinder will alert players when it has been ready for 30 seconds without use.
  18. Game no longer prompts you to use pathfinder on green stone.
  19. Pathfinder plays sound effects when canceled.
  20. Mortars are now categorized as turrets.
  21. The game will now run when unfocused.
  22. Fixed a bug that caused Huft biome lights to turn back on after dying when morning arrives.
  23. Sound and music volumes now save when quitting and starting the game.
  24. Fixed a bug that caused armor visuals to disappear despite still having some armor.
  25. Obelisks no longer play their use sound when they are out of uses.
  26. Obelisks no longer say press e to use after being used.
  27. Hornets no longer dash through the shop and other solid objects.
  28. Fixed formatting issue with simplified and traditional Chinese on first tutorial sign.
  29. Chests no longer spawn inside the bridge.
  30. Velocity blade no longer hurts drones.
  31. You can no longer clip yourself into turrets by placing them on yourself.
  32. Fixed a bug that caused strange visuals when switching F-tools in the Hub.
  33. Slightly edited Red Pit collider
  34. Chests now drop loot when player's inventory is full
  35. Lives no longer require a free inventory slot to pick up.
  36. Turrets now properly target Red Pits.
  37. Player can no longer wall jump off of flames
  38. Birds now stop singing when they player reaches the blood biome.
  39. Fixed visuals in HUB area
  40. Lives now make a noise when picked up.
  41. Frogs no longer stretch and clip into terrain.
  42. Frogs are now enraged by all player sources of damage.
  43. Autopusher no longer gets stuck on red pits
  44. Huft Biome background no longer extends into central abyss
  45. The game now saves which starter perk you have selected
  46. Fixed a bug that caused some audio to be very quiet.
  47. Fixed a bug that caused the game to not listen to player controls when mousing over any UI element.
  48. Fixed Starter perk selection UI.
  49. Fixed a bug that caused dialogue audio to sometimes make clicking noises.
  50. New cursor icon.
  51. Fixed Pathfinder laser visuals.
  52. Players can now self-destruct from the pause menu.
  53. Fireflies now make noise when they get scared.

⚖️ Balance Changes:

  1. The showdown horde now comes after 30 seconds instead of 60 seconds.
  2. Clearer energy cost increased, but cooldown slightly decreased.
  3. Clearer now deals damage which scales with size.
  4. Clearer push range now scales with its mining range.
  5. Mole mode perk: Pathfinder cooldown slowed by 30% instead of 60%.
  6. You can now mine through green stone and bone blocks slowly.
  7. Pathfinder now makes a noise when it is ready.
  8. Player now maintains velocity when midair. This is a large change that should help with movement with the pulse rifle and grappling hook.
  9. Red Pits health reduced to 20 (was 30).
  10. Pulse rifle horizontal strength slightly reduced to account for new physics.
  11. Turret Lobber now costs 18 energy per shot instead of 15.
  12. Alphas can be pushed more easily with knock back
  13. Slightly increased thumper fire rate
  14. Minigun Turret now retargets a new enemy if the current target dies.
  15. Minigun turret reduced damage to 1 (was 2).
  16. Dragons now drop walls.
  17. The world’s time now shifts dynamically depending on how quickly the player is advancing the game.

Happy Haunting!
HumanYoYo

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