
Hey team!
I've been hard at work ironing out the kinks, trying to make a pleasant game for you all!
This patch is really about smoothing out the gameplay experience.
- Firstly, the extremely janky enemies have been overhauled to make them actually interesting to engage with! No more snapping to directions, more varied movesets, and a bit more blow for blow. They should feel more like a natural extension of the world.
- Secondly, the spell system has been overhauled! Casting spells in the past was an awful affair, and pretty well useless. If youre in combat, you really dont want to have to put yourself in harms way to do something thats not even that useful. Instead, once spells are unlocked, praying brings up a spell select wheel, and you can cast spells on the fly by tapping! This gives you freedom to cast while running, flying, jumping, weaving in and out, and opens up the space for more exploration and platforming oriented spells too.
- Thirdly, the movement has been smoothed out significantly. In previous versions, there was a lot of hard deceleration, weird spurts of speed, and inconsistent momentum when changing around between Roll's various actions. These should all be a bit more in line, and flow together nicely!
- Finally there have been some more additions to the demo map to make it more appealing to run around. A few extra quests to do, a few more items to collect, easier ways to get back to old areas, a few more indirect routes to make exploration enjoyable.
This will probably be the last big feature update for the demo, with the main focus being shifted onto the final games levels now. Bug fixes and some quality of life stuff may still be come as needed though.
As always, please let me know your thoughts!