Greetings, Cultists!
On this most hallowed day, The Ancient Ones have truly blessed us; our minds are about to complete the descend into absolute Madness, as a prophecy has come true - Forgive Me Father 2 is now out of Early Access, and we can witness more of the Priest's quest. But in this strange reality, who is to say if it's the end?
Launch Trailer:
Watch on YouTube
It has been an astonishing journey since the start of our Early Access last year, and we wouldn't have been able to complete it without your continuous support and your engagement! We are proud to have such a loving community and are tremendously happy to finally show you the full product.
In the two large Content Updates we've released, we have added 4 new levels, 5 new enemies and a bossfight, alongside new weapons and Dark Tome pages. The full release is the biggest update yet, since it's even larger than both of the previous ones combined - get ready to delve into 5 new levels and 2 additional boss fights, face against 6 never before seen nightmarish enemies and blast them to oblivion with a whopping 9 new weapons, not to mention a book's worth of additional Dark Tome pages, granting you both active and passive Madness abilities.
But that’s not all - the old levels have also received various updates and improvements, in both design, visuals and enemy encounters. If that doesn't convince you to start a new playthrough and revisit your old stomping grounds, consider also the fact that we have added cutscenes and new story elements, the character is now fully voiced and new localizations have been added too, you can find them all in the Change Log below. We wholeheartedly recommend you start a new game and enjoy the Forgive Me Father 2 in its full glory, even if you have already finished all the Early Access content!
But of course, while the full release may possibly be the end of the Priest's journey, it is not the end of our development efforts. We are still here to take your feedback, fix any bugs and technical issues you encounter - if you have any such reports, suggestions or complaints, please let us know here on Steam or join our Discord, where you can chat with other Cultists as well as the development team!
If, on the other hand, you like the game and are having fun, please consider writing a review here on Steam. Recommending Forgive Me Father 2 to other players is the absolute best way to support our efforts. You may also consider buying the newly released Artbook or Soundtrack for Forgive Me Father 2 - if you would like to get both at the same time, the best deal is to purchase the Deluxe Edition of the game (this will grant you an additional discount even if you got the game during Early Access already).
https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/
Last but not least, to celebrate this occasion, we are running a Forgive Me Father Franchise sale - check it out especially if you haven't got the original yet, as there are juicy discounts running until November 4th! You can of course enjoy the maddening story of Forgive Me Father 2 on its own, but passing on the chance to experience it in its entirety, from the start of the original game; would be true insanity.
https://store.steampowered.com/bundle/35903/Forgive_Me_Father_Franchise_Bundle/
Change Log:
New Features
- Added Cutscenes
- Added voice acted in-game dialogue
- Added localization for the following languages: German, French, Spanish, Russian, Chinese
- Added New Game Plus Mode
- Added 5 new levels and 2 new boss fights
- Added New weapons!
- Nasty Lenny - a new Melee weapon variant
- Suspicious Box - a new Melee weapon variant
- Eternal Fish - a new Pistol variant
- Calaber - a new Shotgun variant
- Anemone - a new Rifle variant
- Gobbler Gun - a new Rifle variant
- Verminator - a new Explosive weapon variant
- Bloom Siphon - a new Exotic weapon variant
- Flamethrower - a new Exotic weapon variant
New enemy types! (some of them you can now encounter on already existing levels)AbominationSlidestalkerEternal EyeShot’gunnerCrabberAbyssal LurkerAdded new active and passive Dark Tome pagesImproved difficulty progression and adjusted enemy counts on already existing levelsAdded a place to re-read collected story objectsAdded new story objectsAdded new destroyable collectible objects called Dream ClocksFlashlight can be now charged by holding the buttonAdded controller vibrationsImplemented visual improvements for the main menu scenes, which change as you progress through the gameAdded new sounds to buttons and slidersAdded new achievementsAdded SFX to burning candles, burning torches, rainDark Tome
- Dark Tome active abilities now last 8 seconds instead of 6
- Reduced prices of all active and passive pages
- Double Vision
- Passive page’s weapon bullet spread penalty is now larger
Weapons
- Pistol
- Reduced maximum ammo capacity
Pump ShotgunReduced bullet spreadIncreased number of pellets fired at onceRifleIncreased damage dealt per bulletReduced accuracy penalty when continuously firedEnemies
- The random spread of enemy projectiles is now slightly higher on harder difficulties
- Improved enemies’ projectiles visuals
- Fixed an issue where enemy gibs would not disappear when quick-loading in certain cases
- Fixed aim assist continuing to focus on certain dead enemies
- Void Moth
- Enemy sprite is now bigger
- Enemy now moves less erratically
- The enemy is now moving slightly slower when not in a death state
- Changed death explosion visuals
CultistIncreased firing sound volumeLevels
- Certain new enemy variants have been introduced in some Early Access levels
- Increased difficulty and improved progression on initially released Early Access levels
- Increased total enemy count on certain Early Access levels
- On top of glinting, pickups are now slightly illuminated when approached. This makes a significant difference in darker areas
- Various performance optimizations
- Asylum
- Added progression system which unlocks further parts of the HUB and introduces visual changes as you progress through the game
- Added dining hall section
- Added courtyard section with a new mini-game
- Implemented visual improvements in level selection area
- Secret arena pickups no longer respawn during subsequent visits to the HUB
- Removed certain collisions which blocked player during movement
- Adjusted the secret arena token count in accordance with the new weapon pricing
HospitalTweaked enemy placement during the final encounterFixed a few places where light was not properly bakedAdded environmental sounds: sounds for dark ritual, candles firePortAdded environmental sounds: fire sounds, water sounds, wind soundsShipyardFixed the issue where player could skip Grenade Launcher pickupAdded environmental sounds: fire sounds, water sounds, wind soundsSanctuaryFixed the incorrect footstep sounds that played when walking on cobblestones in the courtyardImproved stairs texturesImproved the geometry in certain areasFixed a few places where light was not properly bakedFixed the issue where player could skip Obelisk pickup by jump over itCathedralTweaked level geometry in the dining hall encounterTweaked level geometry in the final fight sectionImproved stairs texturesImproved geometry in underground sectionsFixed a few places where light was not properly bakedTrenchesFixed a problem where the death sound wasn’t played properly after dying from a mineAdded environmental sounds: rain soundsFrontlineFixed a problem where the death sound wasn’t played properly after dying from a mineImproved visuals for the explosion radius indicator during the artillery sectionFixed a few places where the light was not displayed correctlySome of the sinks are now interactiveAdded environmental sounds: rain soundsVillaSome of the sinks are now interactiveAbandoned TunnelsSome of the sinks are now interactiveFixed missing water footstep noises in flooded room with red keyImproved stairs texturesAdded environmental sounds: rain sounds, water sounds, fire soundsSinking StationImproved stairs texturesAdded environmental sounds: rain sounds, water sounds, fire soundsUniversityImproved and added new geometry in the underground sectionAdded new hall name signs- Botanic Garden
- Fixed a certain section skip
- Fixed the issue with enemies not shooting at the player properly when near the wall
- Improved collisions with certain walls
- Fixed a few places where player could get stuck between the bushes
- Fixed a few places where light was not properly baked
GreenhouseFixed the problem with the Grenadier not properly encountering the player during a battle with Dimensional LeapersFixed the problem of certain doors playing the wrong soundsResolved the issue with certain metal doors not opening properlyResolved an issue that allowed players to exit the boundaries of the levelPath of EnlightenmentAdded auto save shortly before entering the arenaDuring the fight, ammo is now awarded only to weapons that are not currently held by the playerFixed an issue with boss sometimes not resetting properlySettings
- Level mechanisms preview can now be disabled in the settings
- Hide crosshair color settings when crosshair is disabled
- Gameplay settings no longer automatically scroll to the top after being reset to defaults
General Fixes
- Resolved crashes related to corrupted save files or game not starting, which players encountered during the early access
- Optimized texture memory usage
- Improved the oil lamp light shader
- Fixed an issue where the camera preview was still displayed after the player's death in certain cases
- Fixed some UI buttons that were not scaling properly in the menu section
- Reloaded weapons are now properly displayed on the weapon wheel
- Fixed an issue with missing weapon textures in certain cases
- Fixed an issue where game progression did not load properly when replaying a level