Patch 1.1 is now available! Breakbone the Fearful enters GAO roster.

New Content:
- Breakbone "The Fearful" joins the roster
- New stage - Blue Towers available to buy from shop (1000 GAO coins)
- 4 Breakbone skins in shop
- New game mode - "Ball Mayhem" (online and offline)
- New game place - "World Hub"
- Arcade mode got updated and now have 4 available routes to play - Classic, Duel, Challenger and Go All Out
- New 'Duel' settings in character select menu - x3 supers fill speed and HP settings (half or full)
- Combo Counters - each player will see their combo counter on screen
- New achievement for playing Breakbone
- Totally new section in Game Store - 'Equipment' - buy clothes, weapons and other stuff for you favourite characters
- AI characters in all game modes will have random equipments selected
- 'Playstyles' feature - Vaako, Graphite and Erica can now unlock new playstyles at level 6 featuring new super specials, attacks and effects.
Adjustments and reworks:
Arcade:
- we won't encounter 2 or more same characters anymore
Paco & Cool:
- finisher works a bit different now
- special animation adjusted to better represent the attack
General:
- in select screen we are now presented with controls needed to join or add AI
- setting information in select screen adjusted to fit all resolutions
- super gauge now fills quicker on bigger levels to maintain fast pace of game
- Offline match now gives 40 Exp instead of 20 Exp
- Online match now gives 80 Exp instead of 20 Exp
- Online match now gives 100 Coins instead of 50 Coins
- We can go out of any section in main Menu with just pressing jump/cancel button
- Adjusted layers in Dying Planet stage to show player number correctly
- Characters section is not cut off from Game Store, as all characters are now unlocked from the start
- Added particle effect on character change in select screen
- summary info is now reworked - it shows actual coins and exp, obtained coins and exp after finished fight.
In case of unlocking a skin or playstyle we will get an info about that.
- characters now have minimal move distance in case of slight move input
- players can safely dodge near the edge preventing fall down
- air behaviour for characters improved for smoother play
- jumping is totally reworked to depend on gravity and smooth arcs
- chargeable attacks are now presented better
Online:
- synchronisation speed improved
- we can now get back to lobby directly after finished match
Fixes:
- Fixed problem with AI Raptor fly behaviour
- Fixed problem when we couldnt jump while holding down button while playing Graphite
- Fixed resolution problems with pause menu
- Fixed problem with characters acting weird on moving platforms
