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Construct: Escape the SystemNews'CONSTRUCT' is now 'Construct: Escape the System'
Game update

'CONSTRUCT' is now 'Construct: Escape the System'

Construct: Escape the System · published 24 Jan 2017, 14:57 UTC

All newsPlayers around this dateRead on Steam

We are pleased to announce that the new name for 'CONSTRUCT' is 'Construct: Escape the System'.

The decision to rename the game has been taken as a result of various issues regarding other similarly named games and engine tools that are also available on Steam.

In addition to the new name, the game has also had a number of fixes and improvements. These changes have been made in response to the kind and helpful feedback that has been received from the current players of the game so far. Thank you! :D

A more substantial 'content update' is planned for the future, again in response to feedback received so far.

Following is a list of changes in the new update:

- Changed title of the game to "Construct: Escape the System"
- Added 'Invert y-axis' for mouse input (use the up/down arrow toggle, on the Input Options screen)
- Reduced 'Construct Hub' directional light intensity
- Overall bloom intensity for bloom effects reduced by 50%
- Improved visibility of 'hidden blocks' when lit up with the flashlight orb
- Increased walking and running speed by 10%
- Changed 'Aerial Move' tutorial 'trigger point' to trigger whilst grounded
- Reduced scale of flares in the opening level/area
- Added 'Return' key as a secondary key for resetting during gameplay (only 'Enter' key worked previously)
- Fixed a bug that allowed teleporting to the other side of area bounds
- Changed 'data points' to only show areas containing 'currently accessible' upgrades rather than showing all
- Moved first 'guide light' on 'C2 System Core Access' area to draw more attention to the boost pad required for progression
- Added extra 'auto reset' triggers on the first level to catch players that fall during the opening section
- Made it easier to collect ability orbs early on in the game, less accuracy is required when aiming to collect
- Added VSync option to the visual options menu
- Fixed bug with teleport orb not working correctly with data spline 'entry sphere' in C2 System Core area
- Added extra tutorial triggers on A1 System Core and Machine Orb Upgrade areas to make it more obvious that ability orbs can be collected from any distance
- Changed Machine Orb Upgrade area final orb pickup, now requires use of long-distance grab to progress (on-screen tutorial message is shown just before)
- Added some gravity triggers (to return gravity to normal) on the Construct Hub terrain, past the C Hub portal, so that landing on the terrain after a gravity change does not trap the player (also added boost pads for quick return to main hub location)
- Areas with 'hidden zones' (shown by flashlight orbs or sun orbs) now have a mixture of visible and hidden blocks to reduce the level of difficulty/challenge when playing these sections of gameplay
- Added toggle to Options Menu to allow the gameplay HUD to be enabled/disabled (useful if taking screenshots from gameplay)
- Disabled 'Camera Motion Blur' as standard (for new games), the effect is quite computationally expensive and can be enabled by players if desired
- Improved sharpness of all fonts in game
- Changed mouse/controller smoothing value in 'Input Options' from 0.5->4.0 to a more sensible 0.0->1.0 (existing player settings are converted correctly)

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