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Axe, Bow & StaffNewsUpdate V1.3.0
Game update

Update V1.3.0

Axe, Bow & Staff · published 5 Mar 2017, 02:16 UTC

All newsPlayers around this dateRead on Steam

New Features:

  • Added the ALL-IN-ONE hero mode for single player. You can play like in Trine - switch between three heroes but only one will be in the scene;
  • Added a lot of hidden treasures in the levels!
  • Added a new element: the conveyors;
  • Replaced the "Slowmo Time" item with a new passive item: Lifesaver's Watch. The time will freeze time when a hero is falling too behind or too low health, giving you 3 seconds to adjust;
  • Pressing L (B on Xbox-compatible joysticks) key when in the back of a row can push the hero in front of yours forward;

Optimizations:

  • Decreased the CPU load in game;
  • Added a button to quick create a local co-op game;
  • Re-did the level entry panel in the world map scene. Now you can start a level with 3 modes: Single Hero, Multiple Heroes, and Local Co-op;
  • Added the VFX for hero death;
  • Added the animation for hero reviving;
  • Added the animations of hero running towards the finish line;
  • Added the VFX for picking up the energy gems;
  • Optimized the SFX for picking up items, discovering hidden paths, and hero level-up;
  • Added the SFX of meow!
  • Optimized the end cutscene for level 2-1;
  • After selecting a save slot, you will enter the unfinished level instead of the world map scene;
  • The item cursor will jump to corresponding grid after selecting an accessory or consumable item;
  • Staff's AI will teleport a snap trap only when it's needed;
  • ... and again, a LOT of optimization on the level design!

Bug Fixes:

  • The control mapping was not saved properly;
  • The death animations of the thieves and the bosses were not played properly;
  • When a hero bounced up on an energy, he could be hit by the monster in the upper lane;
  • The barrels were not spawned in the boss fight in level 2-2;
  • In level 5-1, the enemies would attack even the hero in their lane was dead;

Balancing:

  • The snap trap will no longer trigger when hit the switch button;
  • Decreased the duration of the Turbo Mode by 1/3;
  • Changed the offering price for the gold nugget from 200 to 100;
  • Eased the difficulty of the dragon boss fight in level 5-1;
  • Eased the difficulty of the boss fight in level 5-4;

Planned updates:

  • Hidden levels;
  • Mini-quests;
  • More level optimization;
More from Axe, Bow & Staff

Other announcements

All news
Game update22 Dec 2017Merry Christmas and a better-looking patch!Release notes: · Updated graphics and looking from the main menu to the first 4 stages of levels; · The heroes will now jump off the conveyor when reaching the end; · Fixed: the game would sometimes freeze in the loading screen;Game update30 Sep 2017Patch v1.3.7NOTICE: some player reported the new installation caused the game froze at loading / unable to play the local new game. We are still investigating the issue, but if it happens to you, just re-open the game and it should be fine. Release Notes: · Upgraded to Unity 5.6.2; · Optimized the package size of the program. Now the game loads even fasters; · Decreased the cooldown duration of Bow's Jump…Community21 Sep 2017Anniversary Sales and some newsDear adventurers, Next Thursday, September the 29th, is the anniversary of Axe, Bow & Staff 's full release. There will be a 75% discount to celebrate by then, and the full price will drop to $5 after the sales. I have another good news to share: the game is nominated for the Best Audio Award in IndiePlay 2017. IndiePlay is the biggest event of the indie games in China being held in every Autum…