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Axe, Bow & StaffNewsUpdate V1.3.5
Game update

Update V1.3.5

Axe, Bow & Staff · published 22 Jun 2017, 14:53 UTC

All newsPlayers around this dateRead on Steam

Optimzations:

  • Optimized the loading process. Now the game launches much faster;
  • Added loading screen before entering any level, as well as some hints;
  • Added some hint boards in the scenes;
  • Added a cool "lightning" FX for the Teleport skill;
  • Added the sound effect for slashing the barrier doors;
  • Added a sound effect for reminding the player that the skill he's trying to use is in cooldown;
  • Added the mark to the hero who triggers the lifesaver item;
  • Changed the sprite of the bouncing mushroom;
  • Updated the sprite of the conveyor so it's easier to tell the direction;
  • Increased the default sensitivity of the movement using joystick;
  • Re-did the save slots UI in the main menu;
  • Added the FX for energy full-charged, so you won't miss any Super Dash!
  • In the hero selection UI for local co-op, pressing Enter/Start can skip the configuration (using the last one);
  • Now the books have better effect of bonus experience;
  • ...and optimized some levels, as usual!

Bug Fixes:

  • In local co-op mode the controller would reset after finishing a level;
  • After selecting the AI-Assisted mode in Level 2-1, by default Level 2-2 would still start as All-In-One mode;
  • The goblin minions would stack up to sky in the boss battle in Level 3-3;
  • Reaching the checkpoint in Super Dash could cause a hero to die immediately when restarting from the checkpoint;
  • The rolling barrels would disappear when hitting the shield (without the shield spikes);
  • The hero in Super Dash could not move forward when Time Warp was activated;
  • The hero in Super Dash would be affected by slow-down debuff; and when the dash stopped, the hero would move backward until died;
  • In single hero mode, the Focus Fire effect could stay forever after switching back to the archer;
  • The sound effect of the conveyors would always be playing whether the SFX was turned off;
More from Axe, Bow & Staff

Other announcements

All news
Game update22 Dec 2017Merry Christmas and a better-looking patch!Release notes: · Updated graphics and looking from the main menu to the first 4 stages of levels; · The heroes will now jump off the conveyor when reaching the end; · Fixed: the game would sometimes freeze in the loading screen;Game update30 Sep 2017Patch v1.3.7NOTICE: some player reported the new installation caused the game froze at loading / unable to play the local new game. We are still investigating the issue, but if it happens to you, just re-open the game and it should be fine. Release Notes: · Upgraded to Unity 5.6.2; · Optimized the package size of the program. Now the game loads even fasters; · Decreased the cooldown duration of Bow's Jump…Community21 Sep 2017Anniversary Sales and some newsDear adventurers, Next Thursday, September the 29th, is the anniversary of Axe, Bow & Staff 's full release. There will be a 75% discount to celebrate by then, and the full price will drop to $5 after the sales. I have another good news to share: the game is nominated for the Best Audio Award in IndiePlay 2017. IndiePlay is the biggest event of the indie games in China being held in every Autum…