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Cloud MeadowNewsDemonic Halloween Update!
Major update

Demonic Halloween Update!

Cloud Meadow · published 28 Oct 2024, 16:52 UTC

All newsPlayers around this dateRead on Steam

Additions

  • Added some experimental accessibility options for controlling types of camera motion that have been reported to cause motion sickness
  • Full overhaul for Savannah dungeon F2
    • A visual, layout & gameplay overhaul to bring this area up to current standards for dungeon content
    • Two new narrated romantic encounter sprite scenes
    • The arrival of some sort of awful cat goblin and her beautiful music

  • Full overhaul for Savannah dungeon F3

    • Full visual, layout & gameplay overhaul to bring this area up to current standards for dungeon content
    • Completely redesigned to provide a better narrative & cinematic experience, providing more depth to the Savannah & Poachers’ story arc
    • New narrated sprite sex scene
    • Players who have previously completed this area will only observe the post-completion ‘cleanup’ layout

  • Katarina Station progression

    • Three additional merchants can now be discovered from new quests in the Savannah
    • Peasant sex scenes in Katarina Station now have full dialogue and narration

  • Improvements to Savannah dungeon F4

    • Stronger visual indicators for bringing attention to major quest objectives, including a more explanatory sequence for the breakable wall

  • Improvements to Savannah dungeon F8

    • New visual environmental decorations to improve player navigation in large open areas
    • Stronger visual cues for bringing attention to major quest objectives
    • Changed the location of some essential quest NPCs to make them more discoverable

  • New paths around southern Cloverton to improve level navigation and flow
  • Improvements to Savannah dungeon F5

    • Improved level flow & visual environment details for a better navigation experience
    • Revised quest dialogue & cinematics to bring this area up to current standards
      • Improvements to Savannah dungeon F6
        • Redesigned the Stonebreaker’s Test to provide non-sexual options, more unique NPC responses & become replayable
        • Improved quest sequencing to help orient the player towards the Union Camp, added intermediary objectives to better track progression & made enemy mob cleanup optional

      • 4 new enemy Demon combat units have been added

        • Demon units will begin migrating after the player has cleared the Savannah dungeon

      • New Farm exterior night lighting for house & barn buildings

      Changes

      • Finalised & replaced all NPC recruitment banner messages
      • Katarina Station night lights tweaked for higher brightness & contrast
      • Minor visual & dialogue improvements to Savannah F1
      • Minor visual update to elevators in Katarina Station & several dungeon floors
      • Updates to background NPCs in Cloverton to add more visual variety and movement
      • Katarina Station night lights tweaked for higher brightness & contrast
      • Minor visual & dialogue improvements to Savannah F1
      • Minor visual update to elevators in Katarina Station & several dungeon floors
      • Updates to background NPCs in Cloverton to add more visual variety and movement
      • Improved visual readability for magic saturation/experience/relationship progress bar UI
      • Frequency of pirate mobs appearing during migration has been lowered
      • Improved animations to Pirate boarding cinematic

      Fixes

      • Fixed player being dropped at the wrong entrance when changing floors after fast travel
      • Re-added main quests for players who were able to bypass Sieger introducing the “Find the Poachers” quest after returning from Tro’s Lab
      • Fix for crash on Savannah F8 cloud machines & boom pillars, in cases where players had no main quest accepted
      • Fixed Morgan’s date not unlocking both of her sex scenes
      • Several Peasant x Ev scenes indicated they could be unlocked via Savannah quests have been updated to indicate they will be unlocked in a future update
      • Fixed NPC random dialogue showing “INVALID” when Rekk/Trash merchant is the active merchant that day
      • Fixed Chimera x Chimera scenes being censored even if they complied with player’s scene filtering rules
      • Minor typographical errors in date & farm intro scenes
      • Fixed lighting issues during the fade to black when exiting an indoors location
      • Fixed autosaves placing players in the middle of the sky when using fast travel
      • Swapped gallery scenes for Male Peasants 1 & 3 to show the correct characters
      • Fixed gallery scene for Female Peasants 3 not displaying
      • Fixed NPCs with dialogue barks treating Vodan and Skandr as separate merchants which would show error dialogue on a day when Rekk is the active merchant
      • Fixed Savannah F8 Boom Pillar quest progress which was tracking how many Cloud Machines were destroyed instead
      • Fixed numerous typographical errors in UI, ability & item descriptions
      • Added basic loot tables to Pirate Frogman & Grenadier units to bring them in-line with other pirate units
      • Echo Stone should no longer be usable outside of dungeons
      • When moving between interior & exterior locations, lighting should no longer change immediately at the start of the fade to black
      • Quest prompt reminding the player to visit Giev to upgrade the farm should no longer appear when the farm is at maximum upgrade tier
      • Fixed an issue where the camera could remain stuck in place while moving around on the Farm
      • Fixed numerous small visual issues in Farm, Katarina Station & Cloverton scenes
      • Fixed more typographical errors in numerous dialogue scripts & item descriptions
      • Fixed crash that would randomly happen talking to Kaleida and Kiram
      • Fixed crash that would happen when tracking too many quests at once
      • Added basic loot tables to Pirate Frogman & Grenadier units to bring them in-line with other pirate units
      • Echo Stone should no longer be usable outside of dungeons
      • When moving between interior & exterior locations, lighting should no longer change immediately at the start of the fade to black
      • Quest prompt reminding the player to visit Giev to upgrade the farm should no longer appear when the farm is at maximum upgrade tier
      • Fixed an issue where the camera could remain stuck in place while moving around on the Farm
      • Fixed numerous small visual issues in Farm, Katarina Station & Cloverton scenes
      • Fixed more typographical errors in numerous dialogue scripts & item descriptions
      • Fixed crash that would randomly happen talking to Kaleida and Kiram
      • Fixed crash that would happen when tracking too many quests at once
      • Fixed an issue when trying to enter Tro’s Lab, Poachers encounter, Fairegrounds or the Act II cutscenes and a different scene would play instead, crashing the game
      • Fixed an issue loading a very early save in the new version that would complete the Quartermaster Quest automatically
      • Quest to find the Quartermaster should now appear in Katarina Station earlier in the story
      • Enemy mob in F3 caves should use the correct combat background
      • Fixed changing dungeon floor dropping the player at the wrong entrance or exit
      • F8 Medical Supplies quest now declare the correct location hint
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