Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Swords 'n Magic and StuffNewsDelver's Pass Update 1.8.0
Major update

Delver's Pass Update 1.8.0

Swords 'n Magic and Stuff · published 18 Oct 2024, 17:01 UTC

All newsPlayers around this dateRead on Steam

Adventure awaits in the mountainous region of Delver's Pass!

Head through The Gate in Windless Woods once you've cleared the corruption to heed the call of adventure! Step foot into Delver's Pass, a beautiful mountain zone filled with lush pine trees, wild blackberries, hot springs and steam vents you can use to propel you to new heights!

I won't spoil any more about the new zone for all of you who want to experience it for yourself. But for those of you who want to know exactly what happened in this update, here are your patch notes:
Note: We've listed a few known issues that popped up recently that we haven't got around to fixing yet, but will be included in a patch in the very near future!

Patch notes:

New:

  • New zone - Delver’s Pass
  • New outfits
  • New drinks
  • New enemies
  • New items
  • New fish in Delver’s Pass
  • Player level cap raised to 35
  • Combat stance animations
  • New lore book in Sleepy Haven library
  • Sleepy Haven Tinkerer’s has some new items for sale
  • New secret in Grimwick’s Cemetery
  • New world bosses with boss health bars
  • Converted some big monsters to world bosses
  • Rare Legendary Beast spawns
  • New lore book in Hope Harbor
  • Updated some level design on Azura
  • Recycle bin in Sleepy Haven
  • New pet
  • Enemies now have a designated level next to their name
  • Enemy levels are color coded to represent difficulty based on your currently equipped weapon class levels
  • Grey - Insignificant (Minimum XP gain)
  • Green - Weak (Reduced XP gain)
  • Yellow - Balanced fight (Normal XP gain)
  • Orange - Challenging fight (Bonus XP gain)
  • Red - Very difficult/Impossible fight (Up to triple XP gain)
  • Enemies no longer attack you while in dialog

Fixed:

  • Can now swap equipped hands without having to drag the items back to your inventory
  • Deposit matching items button will work correctly now when the chest is full
  • Various dialog typos
  • Dire Wolves are no longer immune to arrows
  • Boar hitboxes fixed
  • Clients can now see the name and details of items in the display case
  • Fixed some quest location mishaps
  • Conjure Swift Plume works correctly now
  • Gatekeeper’s eye no longer makes world-wide sounds when taking damage
  • Wasp Companion has finally figured out how combat works
  • Some quest item keys are now consumed during the quest so players don’t get stuck with them
  • Tracked quests will update correctly and remain when restarting the game
  • Character creation screen no longer says “Barbershop”

Improved:

  • Various map markers for quests
  • Taking damage while couched now un-crouches you
  • Removed “use” and other UI hints from collections to reduce confusion with the wardrobe change
  • Lit sticks/torches will no longer sheathe automatically
  • Various NPCs chalice icons removed after you complete their quest
  • Repositioned chat window to avoid interference with buff icons
  • Rebalanced all weapon damage
  • Rebalanced some enemy damage
  • Rebalanced some enemy health
  • Rebalanced some damage over time effects
  • Tutorial card for loadouts has been updated to reflect multiple loadouts
  • Lightning Strike now deals damage properly
  • Lightning Strike now deals bonus damage to wet enemies
  • Fire damage now deals significantly less damage to wet enemies (not yet working for players)
  • Two-handed weapons have received some much-needed love
  • Damage potential on weapons now shows stats for Masterwork version of the weapon
  • Dual wielding got a bit of a rework
  • Sleepy Haven Tavern should no longer have a queue to take the stairs
  • Various ladders have been fixed so you no longer get stuck (Hopefully)
  • Milo no longer teaches the player how to make planks
  • Bow damage received a huge buff
  • The Gate now has a sawmill
  • Spears have new animations and feel better to use
  • Spears are now all one handed
  • Processors now display their processing speed in a percentage (100% is normal)
  • Dodge roll is now affected by inventory weight
  • Wind Whirlers now work much better
  • Reduced magic cost of Raincloud and updated the spell to be far more efficient
  • Targ boss fight in tutorial now locks you into the fight
  • Rebalanced experience and leveling a bit (Still looking for feedback on this and making tweaks)

Known Issues:

  • Various NPC’s who’s names were replaced with “NPCName”
  • Various NPC’s and guards who are labeled as “Lvl 0”
  • Sometimes when aging food ingredients in the new Steamcoil Cask, it’ll lock your inventory while looking through other containers. (Opening and closing the container will fix this for now)
  • There’s a very needy Necromancer that won’t leave people alone
  • A few stablemasters and a couple shopkeepers are taking holiday right now
More from Swords 'n Magic and Stuff

Other announcements

All news
In-game event16 Apr 20261.10.2.1Hello there! I've finally solved a handful of major bugs introduced recently with the calendar system and one pesky inventory freezing bug that's been around for quite some time. This one in particular took a team of 6 testers and myself about 4 hours across 2 separate test sessions JUST to diagnose. Another few hours just to track down how to fix it. :/ This update doesn't add any new content,…In-game event24 Mar 20261.10.1.0 - Bloom Day UpdateHey look, I'm back already! One thing we've wanted to add to the game for the last few years were more seasonal events, like spring and summer holidays, but with the way we handled those events with individual updates to the game to add and remove the events, they were never really feasible. That's all changed now with the calendar system! Introducing the Bloom Day event! This is a smaller seas…Major update20 Mar 20261.10.0 - Seasons UpdateHey there, friends! I'm really excited to share this new update with you for the Steam Spring Sale! It is a day late, and I apologize for that. A sneaky bug found it's way in and drove me crazy all day and night, but I got it! This update introduces SEASONS! You can now watch the days melt away as you explore Tirawyn. Check out the new calendar item at inns and job boards to see what interestin…