Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RUSHNews20th July RUSH update notes
Game update

20th July RUSH update notes

RUSH · published 20 Jul 2018, 07:58 UTC

All newsPlayers around this dateRead on Steam

Added new control options for those wanting to be more creative with flight, or if you just need to give your arms a rest.

  • Vive/Rift controller 'Tilt to Steer' (single-handed)
  • Vive/Rift controller 'Point to Steer' (single-handed)
  • Thumbstick control (Xbox controller or Rift Touch)
  • Touchpad control


Other notes:

  • Fixed issue where users on Rift would not be able to use their hands while running in SteamVR mode
  • Improved readability of look to start reticle
  • Refined initial races balance - should be easier to unlock the second track now
  • Added new crash effects
  • Fixed issue where players could clip through the ground
  • Fixed bug to stop laser pointer appearing during flight
  • Fixed bug to stop infinite waterfall effect
  • Added new multiplayer icon to help denote platform or lack of avatar
  • Fix for some achievements
  • Fix for calibration error where player would appear small if they selected seated in calibration (note if this still occurs, please re-calibrate from the option menu)
  • Tweaked tutorial to help clarify flight control
  • Fixed issues on some of the props/toys


Thank you for all the support - we’re thrilled to see people enjoying the game. Please continue to provide us with feedback and suggestions and we’ll continue to make Rush the best it can be!

- Rush dev team

More from RUSH

Other announcements

All news
Game update7 Aug 2020Rush - Update v1.2.3A small update to fix several issues some users were experiencing: * Fixed Oculus Link support * Improved Vive Cosmos support * Fixed orientation of hands with some VR headsets * Added a toggle for view distance dithering * Fixed an issue that could cause the music to lose sync when restarting a flight * Fixed a visual bug with the grass & soda cans in Verdant Valley basecamp * Fixed a shader c…Game update3 Sep 2019September 3rd update notesWe’re back again, this time with a huge content update! We’re thrilled to release the highly requested Freeflight Mode as well as an all new track; Molten Tropics! Here’s a full list of what’s been added: · FREEFLIGHT mode: No times, no rings, no restrictions. Collect spinning tokens if you’re feeling adventurous, or just explore the mountainside at your own pace. Well, gravity’s pace! · Molten…Game update2 May 20192nd May RUSH Update NotesWe've been hard at work on the next update for RUSH. While we have a lot of new content planned in the update after this one, such as the highly requested free flight mode and an all new environment, this update focuses more on overall quality of life improvements and prepares for the expansion of our our cross-play support, eventually allowing online play with Oculus Go, Quest and even PSVR pl…