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Gangs of SpaceNewsUpdate v0.31 - Patch Notes
Game update

Update v0.31 - Patch Notes

Gangs of Space · published 10 Aug 2017, 12:26 UTC

All newsPlayers around this dateRead on Steam

Version 0.31

Thursday, August 10, 2017

MAIN FEATURES

  • Gangs of Space is now available on Steam Early Access!
    • With a brand new title screen.
    • 3 new skins & titles that can be purchased in Early Access Packs.
    • Foreword from the developers on first launch of the client.

  • Changes to the conquest system:

    • Conquering each zone now gives Credits instead of DNA (or Greed).
    • Conquest is now the sole source of Credits (no more Credits on Greed level up or ship destruction).
    • Greed level now affects both conquest speed AND the number of Credits & Sector Points earned.

  • New tutorial system that forces you to do a few specific actions when you start the game.

    • These tutorial tooltips can be completely disabled in the Settings.
    • Tips about the game are also shown on warp screens.

  • Redesigned Gang interface:

    • Gangs can be created from within the game.
    • Gang members now have ranks: Owner, Admin, or Member.
    • New invitation UI (both for inviter & invitee).
    • Owner can now leave their Gang, and ownership will be automatically transfered to next highest ranking member.

BALANCE

  • Player resistance are now capped to 75% (down from 90%).
  • When you loose a Greed level, you do not start at the beginning of the previous level, but at the end of it. The Greed depleting rate has been slightly increased. Overall, higher Greed levels are easier to obtain & sustain.
  • Boss no longer spawn before T4.
  • Common items drop less in high tier systems.
  • The leveling from level 1 to level 10 is now smoother.
  • Enemy group compositions have been re-balanced.
  • Small zones now give a bit more Credits and Sector Points.
  • Conquest scores now expire faster if you leave a Sector untouched (3 minutes, down from 1 hour).

SMALL CHANGES

  • Warehouses can be renamed and re-ordered.
  • Added an alternative basic skin for Gemeters and Astrolaxes, available to everyone.
  • Skins no longer cost Credits to apply to your ships.
  • Conquered maps now close after 5 minutes (down from 10 minutes).
  • The Objective Tracker is now a little more readable.
  • Gates are now oriented properly in the Motherbase.
  • Tooltips are much more readable across the board.
  • Multiple tiers can be deployed at the same time in the Navigation window.
  • When you reach a certain power level, the game will suggest T4 (normal), T5 (hard) and T6 (very hard) systems instead of just suggesting T4.
  • Added trophy titles from the previous conquests.
  • Updated the player overlay to make the name & bars more readable.
  • Updated the enemy gauge to make it more readable.
  • Neutral Sectors (= conquered by the Empire) are now shown in blue, the same as Sectors conquered by a Gang.
  • You can see other players’ item hauls.
  • You can no longer move, jettison or destroy items during the Warp countdown.
  • Support for multiple Motherbases (in case of high server load).

BUG FIXES

  • Fixed the client freezing when joining some broken systems.
  • Removed hidden Greed leveling in T1~T3 maps.
  • Fixed the position where popup list open (ex: ship selector in Achievement Codex, resolution list in Settings…).
  • Fixed many broken sprites all over the UI.
  • Boss lifebars no longer block on the first bar.
  • Player & enemies overlays stay in proper position when changing resolution.
  • The client log should no longer grow to multiple GB.
  • Fixed a slight jerkiness on the damage numbers’ movement.
  • Conquest gauge no longer overlaps with the leveling choice window.
  • Typing 1~5 in chat will no longer swap items when chatting with the Ship window open.
  • Prevent multiple cases of disconnect with the message “ITEM OPERATION CANCELLED”.
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