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Chime SharpNews7 days left - Kickstarter
Community

7 days left - Kickstarter

Chime Sharp · published 3 Aug 2015, 11:07 UTC

All newsPlayers around this dateRead on Steam

Hello everyone,

Hope you're having fun with Chime Sharp Demo!

We have some fantastic news about our Kickstarter and it's that we just reached our first stretch goal at £15k. Thank you all for backing, you're the best.
This means you will be getting User Generated Content where you can make fart music all night long!

Next up, we have 7 days left to get to our other stretch goals so we need your help to spread the news and tell people to back! That way you, the backer, will get Chime Flat, an 8-bit version of Chime Sharp, at £20k and at £25 we will take Chime Sharp to console!

And if you haven't backed already, click here: chimegame.com/kickstarter

More from Chime Sharp

Other announcements

All news
Game update5 Aug 2016New Patch, Fixes and New ChallengesTeam Sharp! The new patch, v6.5 (you can check you’re on that in the options menu but you almost certainly will be because Steam is magic) is finally live and addresses unlocking, adds a new set of challenges and fixes a few bugs. That’s the headline, here’s the detail: — FIXED: Unlocking, 4ever + ever For absolute clarity: · New songs unlock when you complete 40% of any song · Sharp Mode unloc…Community22 Jul 2016How to Play Chime SharpHi, This message isn't it. BUT (!) the guide has been uploaded to Steam (hooray!) It's available on the store page a little above the discussions link (titled view the manual ) and we'll put it into the game itself. Somehow. This should work too: Does it? Let me know if it doesn't or you can't find it. I'll upload it to the official guide section thingamajig on Monday. Thanks, LanaCommunity21 Jul 2016Difficulty, unlocking and fixesHello all, First! Thanks to all of you who’ve bought, played and said such kind things about the game so far. It’s so great to see it out there out and fantastic to see how you’re getting on. As I mentioned in the last Kickstarter update before release I was worried about how hard / easy you the game might be. It turns out it’s hard: I want to make sure everyone gets to explore all the music an…