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Chime SharpNewsEarly Access Current Work
Community

Early Access Current Work

Chime Sharp · published 24 Nov 2015, 11:06 UTC

All newsPlayers around this dateRead on Steam

Hello Steam users! I’m Ste, and you’re playing (or maybe you’re about to play, or maybe you’re not sure yet, so let me help make up your mind: DEFINITELY PLAY IT) Chime Sharp — a music puzzle game that we Kickstarted earlier this year and should be finished in early 2016. This is an Early Access version which means there are lots of things that are in-progress and broken here, but the game is perfectly playable and I think it’s a pretty good illustration of the game we want to end up with. It’s pretty, pure, and both relaxing and challenging. We’re really proud of it!

With that in mind, here are some of the things we’re working on right now, possibly even as you’re reading this:

++ There are only 6 of 15 tracks in at the moment and they’re not all final. If you’re part of our Early Access team you’ll see new tracks added regularly (and improved / edited) (and some might get removed, too, as we try to build our perfect mixtape)

++ We’re still playing around with the game modes. Both Sharp and Strike are new additions and we’re glad they’re there, but they need some balancing work and all rules are subject to change

++ The UI. Should the “Next” pieces really sit below the board? Seems a bit odd to us, so expect that to change shortly

++ The menu system. It’s a bit of a jumble right now and we’ll definitely be remixing that before release. Artists up front, we think?

++ The controls. They’re still a little twitchy around the edge of each cell but we have a plan. You can read a longer post about that over at the Chime Sharp Kickstarter, in our updates, if you’re curious

++ The viewpoint (and the palettes). We love our new look but we know it isn’t for everyone and there’ll be a test “classic perspective” option in the next build, we think. We’re also adding support for alternate colour palettes to address issues for gamers with different visual needs

Busy times. I’ll update this with more build notes on the next release but until then let us know your thoughts…

More from Chime Sharp

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Game update5 Aug 2016New Patch, Fixes and New ChallengesTeam Sharp! The new patch, v6.5 (you can check you’re on that in the options menu but you almost certainly will be because Steam is magic) is finally live and addresses unlocking, adds a new set of challenges and fixes a few bugs. That’s the headline, here’s the detail: — FIXED: Unlocking, 4ever + ever For absolute clarity: · New songs unlock when you complete 40% of any song · Sharp Mode unloc…Community22 Jul 2016How to Play Chime SharpHi, This message isn't it. BUT (!) the guide has been uploaded to Steam (hooray!) It's available on the store page a little above the discussions link (titled view the manual ) and we'll put it into the game itself. Somehow. This should work too: Does it? Let me know if it doesn't or you can't find it. I'll upload it to the official guide section thingamajig on Monday. Thanks, LanaCommunity21 Jul 2016Difficulty, unlocking and fixesHello all, First! Thanks to all of you who’ve bought, played and said such kind things about the game so far. It’s so great to see it out there out and fantastic to see how you’re getting on. As I mentioned in the last Kickstarter update before release I was worried about how hard / easy you the game might be. It turns out it’s hard: I want to make sure everyone gets to explore all the music an…