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Spell Fighter VRNewsUpdate 1.246
Game update

Update 1.246

Spell Fighter VR · published 27 Mar 2016, 00:37 UTC

All newsPlayers around this dateRead on Steam

- added alternative "teleporting" walking mechanic that should reduce vr nausea. Hold the left trackpad and point on the ground. You will see a marker on the ground and a capsule following that marker. When you let go the trackpad, you will teleport to this capsule's position. This mechanic makes sure you will not teleport through walls and you don't get away from enemies that easly, simply by teleporting away. You can choose the method of movement any time, with right controller "menu" button.

- added an "extras" section, where I will be putting interesting prototypes and VR experiments, that might end up in the game. This time it's a small level where you can control a miniature dinosaur :)

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Game update4 Jul 2016Update 1.25Hello! Finally I caught up with my regular job and found some time to work on Spell Fighter. What's new: - permanent item-hand snapping - you can now just single-click the GRIP button, which snaps an object to your hand, until you clik GRIP button again. Just holding the GRIP button works as before. - grabbing stuff from the ground - your real world floor level is now always a few inches below…Community20 Apr 2016New teleporting system - ideas?I read in most reviews that all you want is simple teleporting system for movement. Point on the ground and you are instantly there. This would break the game. You would be able to just ignore all enemies and teleport away to the end of every level in 5 seconds with zero difficulty. The current solution is to make the teleport target slowly move towards the pointed spot on the ground, but this…