
Took us two weeks but it's bigger the usually

They would be saved, but the graphical representation of said settings would not. Consider it fixed.
Due to shader error/conflict - rivers/water was quite... 'bright'. Even during nights. Now its not.
E.g. Tarmot - would make you not see where you are going. Now all cameras for all cars had been adjusted a bit.
Volume decreased by 30%. So the probability of sudden blood eruption from your ears dropped too.
Well, at least on summer map. In next update the winter map will get them too.


Previously the backup wheel could also be damaged.
Previously the car body was nearly indestructible - now it's not lol.
Freecam would make ESC/Pause menu invisible. Now it doesn't.
Previously we had a small selection of trees and bushes. Now that pool had been TRIPLED.
For some mysterious and magical reasons (M&M?) the day/night cycle was stuck on default time on some of the levels. Now it actually cycles as intended.

Interface sometimes went bananas if you would play in Window mode and some weird resolution.
Some users said it starts its blurring a bit too near and too strong (especially on ultra wide or 4K screens) so we taken care of it. Its still there but not so 'in your face'.
We got birds now :D They fly around and stuff. They are not interactive but should enhance the immersion and overall vibe.
Previously you could adjust the Freecam camera position by clicking and holding mouse button. Now you don't have to do that and the camera adjusts its position all the time with your mouse movement.
Yea we decided the game is running way too smoothly so we added some nasty bugs here and there so we got stuff to fix later.
You know, because obviously that incredibly inspiring and motivating 18% 'Very Negative' review score is just too high... /sarcasmOff

If nothing bad happens expect some cool stuff. Cars customization is a matter of 2-3 weeks. We also getting Interface overhaul with navigation addition. Also - we are getting that thing our competition had and we didn't - true terrain tessellation/deformation.
