Hello and welcome to the biggest update yet! The recent weeks I've been busy adding controller support to TOMORROW DON'T COME, which was quite the difficult task as you can imagine for those who've already played the game.
Since a controller has less buttons to interact with than mouse & keyboard, it makes solving the puzzles a little bit easier but on the other hand it delivers a more immersive gameplay feel. It's definitely worth playing through the game with both options since both deliver a little bit of a different experience.
Small disclaimer though: I could only test it with a XBox 360 controller but it should work with others as well. Here's also the rest of things that got improved during the extensive playtesting:
- Move forward
- Fixed a bug where steps sfx wouldn't play
- Fixed a bug where "I keep looking back" would stop moving if certain keys are pressed
- Fixed a bug where the brightness of the words wouldn't go back to normal after you've already moved backwards
- Looking back
- Optimized the code to increase performance
- Fixed a bug that would only occur with a multiple monitors setup
- Fixed a sound bug when coming from the chapter selection
- Fixed a tiny error where an object had the Hex Code #000008 instead of #000000, causing it to appear slightly blue
- Trapped
- Edited some sfx for a smoother experience when "trapped" appears after the build up
- Added a fade-in if coming from the chapter selection
- Let me die
- Removed impact sfx because it didn't really fit and I like the symbolism of there being a bottomless pit better than hitting rock bottom
- Added a fade-in if coming from the chapter selection
- Curtain
- Fixed a bug where a text was disappearing too fast
- Fixed a bug where a text would just appear without the typing
- Fixed a bug where the drone sound would play again when solving the chapter under certain circumstances
- Chapter selection
- Updated the video for "Looking back" to give a better hint
- Updated the video behaviour: if a chapter is solved, it will now automatically start playing the next unsolved one
- Misc
- Added version number to start screen
- Fixed a bug where sfx on mouse-over wouldn't play the very first time you start up the game
- ...and lots of other tiny stuff again to improve the overall polish that is not even worth mentioning
Please report any bugs you encounter here. I've spent two weeks only playtesting this time, so hopefully I didn't oversee anything grave.
Peace & Love
Patrick