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CommerciumNewsPatch 0.1.0
Game update

Patch 0.1.0

Commercium · published 27 Nov 2016, 04:40 UTC

All newsPlayers around this dateRead on Steam

The update is now out on the beta branch! Those on the main branch will be getting it tomorrow evening, While beta branch gets 0.1.1. Double update duty!

Patch 0.1.0 Changes

  • Added option to game settings to disable/enable build mode entirely, allowing you to directly work with walls and floors. The new default is disabling build mode, you can enable the setting to restore the previous behavior.
  • You can now hold E (The interact key) to bring up the context menu. Pressing the E key quickly still uses the item. This should make it easier for new players.
  • Made the customizer even more pretty. UI WORK TO THE EXTREME! Bonus points if you can tell us what's different about the material selector.
  • Added a Fir Tree! It can be found under decorative in the shop. This is the first of many items coming.
  • Added Hunger! It'll show up in your stats menu from here on. If it goes down too low, you'll start taking damage. This can be disabled in world options when starting a game.
  • Added Food! More things to eat will be updated during this week. You can eat items only from inventory right now. Later, we will add the option to eat food in the world, like at the table, for example. Great for roleplaying!
  • Added Crops! You can plant your food instead of buying it now, if you want to live cheap. These crops can be found at the NEW Food & Farm Marketplace in the Commerceville, found by staying on the main road from spawn, across from the bank.
  • Added a new loading screen! This will be updated and improved even further in the coming weeks.
  • Added notifications to tell you when you're tired, when you're hungry, etc.
  • Redid the furniture shop to be more attractive! Just look at that screenshot!
  • Fixed an issue where the health bar would not change if you took damage. Speaking of which...
  • Added effects for taking damage. You and everybody else will know when you're hurt!
  • Fixed the ragdoll, it should be much more appealing to die now. We recommend testing it out, perfably on a friend?
  • Added Orange berries! They make you move faster. I'd suggest farming those like crazy.
  • Fixed sound effects on curtains and various objects.
  • Overall polish added across the board.
  • Fixed an inconsistancy in Comerceville's name.

What's next?

1.1 Highlights:

  • Optimization, so the game runs smoother for everyone.
  • Furniture! Anybody want an even more messy house!?
  • More food options!

Hope you all had a very awesome thanksgiving! :)

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