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Ancient FrontierNewsAncient Frontier - Patch 1.0.2
Game update

Ancient Frontier - Patch 1.0.2

Ancient Frontier · published 23 Sep 2017, 22:08 UTC

All newsPlayers around this dateRead on Steam

Greetings Commanders,

We have another patch for you today. This one is mostly quality of life improvements based on some of the initial feedback. Enjoy.

Bug Fixes:

  • Fixed a rare bug where on some scouting missions too few hexes were required to scout.

Quality of Life Enhancements:

  • Added a display of your total Deploy Cost to the deployment screen. No more need to calculate this manually.
  • Added trade goods to the Equipment store. Scroll to the bottom of the list to find the items. You can now buy 50 of any resource for 75 of a different resource. We hope this helps.
  • Slightly increased the starting resources on all difficulty levels. Now you have slightly more options for your starting fleet.
  • Changed the "?" icon to a "Pen" icon for renaming your ship. Hopefully that is a little more clear.
  • Improved the visuals for the explosions of the super heavy capital ships.

Balance Tweaks:

  • Slightly lowered the difficulty for the mid boss fight of the Alliance campaign.
  • Added two new Mercenary ships that can be found, one for each campaign.
  • Slightly buffed the shields on the Pirate Carrier.
  • Increased the range on all Cluster Missiles, Seeker Missiles and Heavy Torpedoes.
  • Increased the required energy resources needed on Federation story mission 13.
  • Added Trade Goods to treasure drop tables. You can now randomly get Trade Goods as item rewards at the end of missions.

Thank you for playing our game!

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