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Ancient FrontierNewsAncient Frontier - Patch 1.13
Game update

Ancient Frontier - Patch 1.13

Ancient Frontier · published 6 Aug 2018, 07:22 UTC

All newsPlayers around this dateRead on Steam

Greetings Commanders!

Today we have a group of balance changes and bug fixes that we wanted to get out right away.

We are working on another content update that will feature additional Outrigger ships and missions. There was not time to fully test the missions for this patch, however, so they will be launched in a future update. Rumors say that a new Outrigger heavy cruiser has been sighted in deep space. You have been warned.

Graphic Enhancements

With this patch we have made several changes to the display of the UI in all of the ship management screens. The UI will appear larger on most resolutions, and should lead to a better experience when playing at a variety of 2k and 4k resolutions.

In addition we made changes that should allow the game to play on most TV monitors the same way it plays on computer monitors.

Balance Changes

  • Reduced the difficulty of most pirate missions in the Alliance campaign.
  • Changed how resource collection is tracked so that only the specific resource needed for the mission counts for completion. In the past it was possible for a player to get in a no-win scenario if the AI picked up too many resources. However, a long time ago we made a change where resources picked up by the AI ships counted toward quest completion. With that change, we can again revert resource collection objectives to only count specific resources.
  • Changed the AI to care more about its own life when attacking. There should be less suicide runs now.

Bug Fixes

  • Fixed a bug where if you saved the game on the Market, and then tried to start a new game the game could crash.
  • Fixed a bug where clicking on hexes 5 or 6 spaces away from your ship would not register unless you moved the camera.
  • Improved a bug where the AI could attack you from very far away. This should happen much more rarely than it already did.
  • Fixed the "skip turn" bug that could sometimes appear. Note: This is the fourth time we have attempted to address this bug. This time around we made some very drastic changes behind the scenes to stop it from happening. As there is no dependable way to reproduce the bug, we are sort of shooting in the dark, but we are feeling good about this attempt. If you continue to see this bug please let us know.

Known Issues
We are aware and have confirmed that not all of the 58 events are showing up for all players. We are still looking into what is causing this and hope to have a fix soon (tm).

As mentioned at the start, we wanted to rush out the bug fix portion of this patch to make for a better experience for all players. The "second half" of this patch will now be released in patch 1.14, and will include more content featuring the Outriggers in both campaigns.

We hope you enjoy these updates, and thank you for playing our game!

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