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The Golf Club VRNewsTGC:VR Patch 1.10 Notes: Thursday, February 23rd
Game update

TGC:VR Patch 1.10 Notes: Thursday, February 23rd

The Golf Club VR · published 23 Feb 2017, 21:17 UTC

All newsPlayers around this dateRead on Steam

Tomorrow we will be saying goodbye to Early Access and officially launch The Golf Club VR. It’s been an amazing run, and we’ve had a blast engaging with our community and watching our game take shape with all of your help! We’re extremely proud of what we’ve accomplished, and we owe much of what this game is to all of you who supported us over the past 4.5 months with feedback, feature suggestions, and bug reports.

Thank You!

Now that we are leaving Early Access, we’ve closed the Beta Branch and released the most performant version of TGCVR to date with this update.

Official Release Update:
•Performance has been significantly improved – High End rigs should now be able to max out TGCVR with little to no hitching at all.
•The leaderboards and ghost ball servers have been wiped. Now’s the time to try to get to the top of the leaderboards!
•Swing speed spikes caused by tracking and framerate issues should now be significantly reduced.
•Fixed all of the text issues on Scoreboards, in the Settings, and in the ProTee Simulator that were present on the Beta Branch.

Known Issues
•Oculus – Steering the golf cart with two active controllers requires both thumbsticks to be rotated at the same time. (investigating a fix)
•Oculus – Reverse in the golf cart rarely works. (investigating a fix)

We will continue to provide some support for critical fixes and minor performance changes over the next couple weeks. However, this will mark the end of feature development though and we look forward to seeing what the future brings.

More from The Golf Club VR

Other announcements

All news
Game update8 Feb 2017TGC:VR Patch 1.09 Notes: Wednesday, February 8thMany long awaited changes are making their way into our builds with this update, that’s right, I said builds. First off, we have finally got our hands on Oculus Touch and addressed many of the issues plaguing the Oculus Community in TGCVR. We have also reworked the tutorial for any new Touch users who make their way to the game moving forward. In other notable news, we also have a Beta branch a…Game update26 Jan 2017TGC:VR Patch 1.08 Notes: Wednesday, January 25thLots of changes this week with the new TGCVR patch. We have added two new features that we’re excited to start getting feedback on. In this update you will now be able to use the Pro Tee Simulator to take various shots from one location with ease. We are also welcoming the addition of drivable golf carts! In addition to these two new features we have also added a couple small things to improve…Game update11 Jan 2017TGC:VR Patch 1.07 Notes: Wednesday, January 11thThe past two weeks we have been putting a lot of focus on the gameplay physics and club tuning based on community feedback. With this update you’re going to see a big difference in the way the ball lands and rolls on the greens. We have addressed the issue of the ball shooting backwards with back spin and stopping abruptly, you should also see better bounces. We have also made individual tuning…