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DoDonPachi ResurrectionNewsDoDonPachi Resurrection update news (11th Nov)
Community

DoDonPachi Resurrection update news (11th Nov)

DoDonPachi Resurrection · published 1 Nov 2016, 10:06 UTC

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First off, as always, a huge thank you for playing and enjoying DoDonPachi Resurrection on Steam.

As promised last week, we have an update for you all today; details below.

  • Fix for crash on boot/game start related to number of friends (1)
    This related to a certain set of conditions including number of friends and hardware setup.
  • Fix for menu layouts when rotating screen to vertical and switching Rotate Link 'On'
  • Fix for some set-ups accepting control input whilst window was not in focus
  • Fix for drop in FPS after uploading scores (2)
  • Fix for scores not being uploaded to the leaderboard correctly
    Scores for individual areas should now be correctly registering.


(1) & (2)
We are aware similar issues exist in both Mushihimesama and Deathsmiles and will be looking into whether the same fix can be applied to both those games too.
* If any of the above issues should persist, please contact us with details here.

Next, a word from Degica:
As we announced last week, we're working with Cave's development team to check all the reports and requests you've been sending and this is still ongoing after today's update. One issue we have received many requests about is slow down and we want you to know we don't take your reports lightly.

In relation to this, one thing we would like your understanding on is that although the Steam version is based on the Xbox 360 version of the game, it has been newly ported to the PC meaning they are not one and the same thing.
This is why you will notice slowdown occurs (or not) in different places and at differing times to the Xbox 360 version. It also means, unfortunately, that making the Steam version identical to the Xbox 360 in this respect is a difficult undertaking.

Having said that, we also realise for some of you, this is a very important element of the game, so we, along with Cave, will continue to investigate what can be done with regards this issue.

Thanks for your understanding and we will keep you all updated with regards future updates as soon as we know.

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