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Stuff to doNewsDevlog # . ____
Community

Devlog # . ____

Stuff to do · published 22 Oct 2024, 15:53 UTC

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Hello, gamers.

  • Despite not having had any promotion and not having been able to broadcast it, Stuff to do has received a lot more attention than I expected, which I'm quite happy about.
  • Actually I thought that the only thing that I would obtain would be a polished version of the demo (yes, it lacked some fine-tuning of the mechanics and a few things here and there). In fact, thanks to the impressions of two people, the demo has had a substantial improvement, more bearable and playable. In today's patch I've added small details to better understand the final puzzle.
  • Is pressing Alt+F4 that annoying?
  • This week will be about scraping off some burrs from the demo and continue with the main game. The mechanics are looking interesting (I'll probably talk about this in next week's post). Obviously the changes for the better in the demo will be reflected in the main game, so I will have to be careful

.

Developer tip: if the programming works, don't remove anything.

Thank you very much. Play the demo and discuss it with your friends and close friends.

Check your pulse.

More from Stuff to do

Other announcements

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Major update11 Aug 2026Patch 1.1.5 - Various improvements.Detectives, important update: · The game launches successfully regardless of the processor architecture. The “Continue” button will appear after the first save. · Clues have been added. · Movement errors have been fixed. · Some sounds have been adjusted (except for the ones at the end—you’ll read the note and understand why). · In the phone section, one interaction has been modified to avoid po…Game update30 Jul 2026Minor patch.Simple patch. · A couple of bugs have been fixed. · A few clues have been added.Steam news23 Jul 2026Stuff to do is out now!Hi, detectives, This is an important moment for me. It has been a while since I started working on the game and now it is finally finished. From the very beginning I wanted to make a different kind of game and, after a rollercoaster of development, I can say that I am proud of the result. The last few weeks have been pretty tense, working as hard as I could to get it ready for you and finally b…