
Hi all,
Based on feedback from the forums, I've tweaked the balance and logic of the mass offensives mechanic. Optimizations in the previous update broke them a bit. During mass offensives, simply running over a contested trench line tile should suffice to flip ownership of it unless an enemy unit is occupying the tile. Prior to this update, only tiles stopped on were being flipped.
I've also tweaked some of the reserve and rotation speed logic to hopefully make mass offensives a bit more frenetic, so hopefully mass offensives feel a bit more impactful.
Bugfixes/Changes:
Thanks for playing!